BsMacOSRenderWindow.mm 14 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2017 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #define BS_COCOA_INTERNALS
  4. #include "MacOS/BsMacOSVideoModeInfo.h"
  5. #include "Private/MacOS/BsMacOSWindow.h"
  6. #include "Math/BsMath.h"
  7. #include "CoreThread/BsCoreThread.h"
  8. #include "MacOS/BsMacOSRenderWindow.h"
  9. #include "MacOS/BsMacOSGLSupport.h"
  10. #include "MacOS/BsMacOSContext.h"
  11. #include "BsGLRenderWindowManager.h"
  12. #include "BsGLPixelFormat.h"
  13. namespace bs
  14. {
  15. MacOSRenderWindow::MacOSRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::MacOSGLSupport& glSupport)
  16. :RenderWindow(desc, windowId), mProperties(desc), mGLSupport(glSupport)
  17. { }
  18. void MacOSRenderWindow::initialize()
  19. {
  20. RenderWindowProperties& props = mProperties;
  21. props.isFullScreen = mDesc.fullscreen;
  22. mIsChild = false;
  23. WINDOW_DESC windowDesc;
  24. windowDesc.x = mDesc.left;
  25. windowDesc.y = mDesc.top;
  26. windowDesc.width = mDesc.videoMode.getWidth();
  27. windowDesc.height = mDesc.videoMode.getHeight();
  28. windowDesc.title = mDesc.title;
  29. windowDesc.showDecorations = mDesc.showTitleBar;
  30. windowDesc.allowResize = mDesc.allowResize;
  31. windowDesc.modal = mDesc.modal;
  32. windowDesc.floating = mDesc.toolWindow;
  33. auto iter = mDesc.platformSpecific.find("parentWindowHandle");
  34. mIsChild = iter != mDesc.platformSpecific.end();
  35. props.isFullScreen = mDesc.fullscreen && !mIsChild;
  36. props.isHidden = mDesc.hideUntilSwap || mDesc.hidden;
  37. mWindow = bs_new<CocoaWindow>(windowDesc);
  38. mWindow->_setUserData(this);
  39. Rect2I area = mWindow->getArea();
  40. props.width = area.width;
  41. props.height = area.height;
  42. props.top = area.y;
  43. props.left = area.x;
  44. props.hwGamma = mDesc.gamma;
  45. props.multisampleCount = mDesc.multisampleCount;
  46. mContext = mGLSupport.createContext(mDesc.depthBuffer, mDesc.multisampleCount);
  47. if(mDesc.fullscreen && !mIsChild)
  48. setFullscreen(mDesc.videoMode);
  49. RenderWindow::initialize();
  50. {
  51. ScopedSpinLock lock(getCore()->mLock);
  52. getCore()->mSyncedProperties = props;
  53. }
  54. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  55. }
  56. void MacOSRenderWindow::destroy()
  57. {
  58. // Make sure to set the original desktop video mode before we exit
  59. if(mProperties.isFullScreen)
  60. setWindowed(50, 50);
  61. if (mWindow != nullptr)
  62. {
  63. bs_delete(mWindow);
  64. mWindow = nullptr;
  65. }
  66. RenderWindow::destroy();
  67. }
  68. SPtr<ct::CoreObject> MacOSRenderWindow::createCore() const
  69. {
  70. RENDER_WINDOW_DESC desc = mDesc;
  71. SPtr<ct::CoreObject> obj = bs_shared_ptr_new<ct::MacOSRenderWindow>(
  72. desc, mWindowId, mWindow->_getWindowId(), mContext);
  73. obj->_setThisPtr(obj);
  74. return obj;
  75. }
  76. void MacOSRenderWindow::resize(UINT32 width, UINT32 height)
  77. {
  78. RenderWindowProperties& props = mProperties;
  79. if (!props.isFullScreen)
  80. {
  81. mWindow->resize(width, height);
  82. Rect2I area = mWindow->getArea();
  83. props.width = area.width;
  84. props.height = area.height;
  85. {
  86. ScopedSpinLock lock(getCore()->mLock);
  87. getCore()->getSyncedProperties().width = width;
  88. getCore()->getSyncedProperties().height = height;
  89. }
  90. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  91. }
  92. }
  93. void MacOSRenderWindow::move(INT32 left, INT32 top)
  94. {
  95. RenderWindowProperties& props = mProperties;
  96. if (!props.isFullScreen)
  97. {
  98. mWindow->move(left, top);
  99. Rect2I area = mWindow->getArea();
  100. props.top = area.y;
  101. props.left = area.x;
  102. {
  103. ScopedSpinLock lock(getCore()->mLock);
  104. getCore()->getSyncedProperties().top = props.top;
  105. getCore()->getSyncedProperties().left = props.left;
  106. }
  107. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  108. }
  109. }
  110. void MacOSRenderWindow::hide()
  111. {
  112. getMutableProperties().isHidden = true;
  113. {
  114. ScopedSpinLock lock(getCore()->mLock);
  115. getCore()->getSyncedProperties().isHidden = true;
  116. }
  117. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  118. mWindow->hide();
  119. }
  120. void MacOSRenderWindow::show()
  121. {
  122. getMutableProperties().isHidden = false;
  123. {
  124. ScopedSpinLock lock(getCore()->mLock);
  125. getCore()->getSyncedProperties().isHidden = false;
  126. }
  127. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  128. mWindow->show();
  129. }
  130. void MacOSRenderWindow::minimize()
  131. {
  132. RenderWindowProperties& props = mProperties;
  133. props.isMaximized = false;
  134. {
  135. ScopedSpinLock lock(getCore()->mLock);
  136. getCore()->getSyncedProperties().isMaximized = false;
  137. }
  138. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  139. mWindow->minimize();
  140. }
  141. void MacOSRenderWindow::maximize()
  142. {
  143. RenderWindowProperties& props = mProperties;
  144. props.isMaximized = true;
  145. {
  146. ScopedSpinLock lock(getCore()->mLock);
  147. getCore()->getSyncedProperties().isMaximized = true;
  148. }
  149. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  150. mWindow->maximize();
  151. }
  152. void MacOSRenderWindow::restore()
  153. {
  154. RenderWindowProperties& props = mProperties;
  155. props.isMaximized = false;
  156. {
  157. ScopedSpinLock lock(getCore()->mLock);
  158. getCore()->getSyncedProperties().isMaximized = false;
  159. }
  160. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  161. mWindow->restore();
  162. }
  163. void MacOSRenderWindow::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  164. {
  165. VideoMode videoMode(width, height, refreshRate, monitorIdx);
  166. setFullscreen(videoMode);
  167. }
  168. void MacOSRenderWindow::setFullscreen(const VideoMode& videoMode)
  169. {
  170. if (mIsChild)
  171. return;
  172. const VideoModeInfo& videoModeInfo = ct::RenderAPI::instance().getVideoModeInfo();
  173. UINT32 outputIdx = videoMode.getOutputIdx();
  174. if(outputIdx >= videoModeInfo.getNumOutputs())
  175. {
  176. LOGERR("Invalid output device index.")
  177. return;
  178. }
  179. const VideoOutputInfo& outputInfo = videoModeInfo.getOutputInfo (outputIdx);
  180. if(!videoMode.isCustom())
  181. setDisplayMode(outputInfo, videoMode);
  182. else
  183. {
  184. // Look for mode matching the requested resolution
  185. UINT32 foundMode = (UINT32)-1;
  186. UINT32 numModes = outputInfo.getNumVideoModes();
  187. for (UINT32 i = 0; i < numModes; i++)
  188. {
  189. const VideoMode& currentMode = outputInfo.getVideoMode(i);
  190. if (currentMode.getWidth() == videoMode.getWidth() && currentMode.getHeight() == videoMode.getHeight())
  191. {
  192. foundMode = i;
  193. if (Math::approxEquals(currentMode.getRefreshRate(), videoMode.getRefreshRate()))
  194. break;
  195. }
  196. }
  197. if (foundMode == (UINT32)-1)
  198. {
  199. LOGERR("Unable to enter fullscreen, unsupported video mode requested.");
  200. return;
  201. }
  202. setDisplayMode(outputInfo, outputInfo.getVideoMode(foundMode));
  203. }
  204. mWindow->setFullscreen();
  205. RenderWindowProperties& props = mProperties;
  206. props.isFullScreen = true;
  207. props.top = 0;
  208. props.left = 0;
  209. props.width = videoMode.getWidth();
  210. props.height = videoMode.getHeight();
  211. {
  212. ScopedSpinLock lock(getCore()->mLock);
  213. getCore()->getSyncedProperties().top = props.top;
  214. getCore()->getSyncedProperties().left = props.left;
  215. getCore()->getSyncedProperties().width = props.width;
  216. getCore()->getSyncedProperties().height = props.height;
  217. }
  218. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  219. _windowMovedOrResized();
  220. }
  221. void MacOSRenderWindow::setWindowed(UINT32 width, UINT32 height)
  222. {
  223. RenderWindowProperties& props = mProperties;
  224. if (!props.isFullScreen)
  225. return;
  226. // Restore original display mode
  227. const VideoModeInfo& videoModeInfo = ct::RenderAPI::instance().getVideoModeInfo();
  228. UINT32 outputIdx = 0; // 0 is always primary
  229. if(outputIdx >= videoModeInfo.getNumOutputs())
  230. {
  231. LOGERR("Invalid output device index.")
  232. return;
  233. }
  234. const VideoOutputInfo& outputInfo = videoModeInfo.getOutputInfo(outputIdx);
  235. setDisplayMode(outputInfo, outputInfo.getDesktopVideoMode());
  236. mWindow->setWindowed();
  237. props.isFullScreen = false;
  238. props.width = width;
  239. props.height = height;
  240. {
  241. ScopedSpinLock lock(getCore()->mLock);
  242. getCore()->getSyncedProperties().width = props.width;
  243. getCore()->getSyncedProperties().height = props.height;
  244. }
  245. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  246. _windowMovedOrResized();
  247. }
  248. void MacOSRenderWindow::setDisplayMode(const VideoOutputInfo& output, const VideoMode& mode)
  249. {
  250. CGDisplayFadeReservationToken fadeToken = kCGDisplayFadeReservationInvalidToken;
  251. if (CGAcquireDisplayFadeReservation(5.0f, &fadeToken))
  252. CGDisplayFade(fadeToken, 0.3f, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, TRUE);
  253. auto& destOutput = static_cast<const ct::MacOSVideoOutputInfo&>(output);
  254. auto& newMode = static_cast<const ct::MacOSVideoMode&>(mode);
  255. // Note: An alternative to changing display resolution would be to only change the back-buffer size. But that doesn't
  256. // account for refresh rate, so it's questionable how useful it would be.
  257. CGDirectDisplayID displayID = destOutput._getDisplayID();
  258. CGDisplaySetDisplayMode(displayID, newMode._getModeRef(), nullptr);
  259. if (fadeToken != kCGDisplayFadeReservationInvalidToken)
  260. {
  261. CGDisplayFade(fadeToken, 0.3f, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, FALSE);
  262. CGReleaseDisplayFadeReservation(fadeToken);
  263. }
  264. }
  265. void MacOSRenderWindow::getCustomAttribute(const String& name, void* data) const
  266. {
  267. if(name == "COCOA_WINDOW")
  268. {
  269. CocoaWindow** window = (CocoaWindow**)data;
  270. *window = mWindow;
  271. return;
  272. }
  273. }
  274. Vector2I MacOSRenderWindow::screenToWindowPos(const Vector2I& screenPos) const
  275. {
  276. return mWindow->screenToWindowPos(screenPos);
  277. }
  278. Vector2I MacOSRenderWindow::windowToScreenPos(const Vector2I& windowPos) const
  279. {
  280. return mWindow->windowToScreenPos(windowPos);
  281. }
  282. SPtr<ct::MacOSRenderWindow> MacOSRenderWindow::getCore() const
  283. {
  284. return std::static_pointer_cast<ct::MacOSRenderWindow>(mCoreSpecific);
  285. }
  286. void MacOSRenderWindow::_windowMovedOrResized()
  287. {
  288. if (!mWindow)
  289. return;
  290. RenderWindowProperties& props = mProperties;
  291. if (!props.isFullScreen) // Fullscreen is handled directly by this object
  292. {
  293. Rect2I area = mWindow->getArea();
  294. props.top = area.y;
  295. props.left = area.x;
  296. props.width = area.width;
  297. props.height = area.height;
  298. }
  299. {
  300. ScopedSpinLock lock(getCore()->mLock);
  301. getCore()->getSyncedProperties().top = props.top;
  302. getCore()->getSyncedProperties().left = props.left;
  303. getCore()->getSyncedProperties().width = props.width;
  304. getCore()->getSyncedProperties().height = props.height;
  305. }
  306. mContext->markAsDirty();
  307. }
  308. void MacOSRenderWindow::syncProperties()
  309. {
  310. ScopedSpinLock lock(getCore()->_getPropertiesLock());
  311. mProperties = getCore()->mSyncedProperties;
  312. }
  313. namespace ct
  314. {
  315. MacOSRenderWindow::MacOSRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 renderWindowId, UINT32 cocoaWindowId,
  316. const SPtr<MacOSContext>& context)
  317. : RenderWindow(desc, renderWindowId), mShowOnSwap(desc.hideUntilSwap), mCocoaWindowId(cocoaWindowId)
  318. , mProperties(desc), mSyncedProperties(desc)
  319. {
  320. mContext = context;
  321. }
  322. void MacOSRenderWindow::initialize()
  323. {
  324. if(mDesc.vsync && mDesc.vsyncInterval > 0)
  325. setVSync(true, mDesc.vsyncInterval);
  326. }
  327. void MacOSRenderWindow::move(INT32 left, INT32 top)
  328. {
  329. // Do nothing
  330. }
  331. void MacOSRenderWindow::resize(UINT32 width, UINT32 height)
  332. {
  333. // Do nothing
  334. }
  335. void MacOSRenderWindow::setVSync(bool enabled, UINT32 interval)
  336. {
  337. THROW_IF_NOT_CORE_THREAD;
  338. if(!enabled)
  339. interval = 0;
  340. mContext->setVSync(interval);
  341. mProperties.vsync = enabled;
  342. mProperties.vsyncInterval = interval;
  343. {
  344. ScopedSpinLock lock(mLock);
  345. mSyncedProperties.vsync = enabled;
  346. mSyncedProperties.vsyncInterval = interval;
  347. }
  348. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  349. }
  350. void MacOSRenderWindow::swapBuffers(UINT32 syncMask)
  351. {
  352. THROW_IF_NOT_CORE_THREAD;
  353. if (mShowOnSwap)
  354. setHidden(false);
  355. mContext->swapBuffers();
  356. }
  357. void MacOSRenderWindow::copyToMemory(PixelData &dst, FrameBuffer buffer)
  358. {
  359. THROW_IF_NOT_CORE_THREAD;
  360. if ((dst.getRight() > getProperties().width) ||
  361. (dst.getBottom() > getProperties().height) ||
  362. (dst.getFront() != 0) || (dst.getBack() != 1))
  363. {
  364. BS_EXCEPT(InvalidParametersException, "Invalid box.");
  365. }
  366. if (buffer == FB_AUTO)
  367. {
  368. buffer = mProperties.isFullScreen ? FB_FRONT : FB_BACK;
  369. }
  370. GLenum format = GLPixelUtil::getGLOriginFormat(dst.getFormat());
  371. GLenum type = GLPixelUtil::getGLOriginDataType(dst.getFormat());
  372. if ((format == GL_NONE) || (type == 0))
  373. {
  374. BS_EXCEPT(InvalidParametersException, "Unsupported format.");
  375. }
  376. // Must change the packing to ensure no overruns!
  377. glPixelStorei(GL_PACK_ALIGNMENT, 1);
  378. glReadBuffer((buffer == FB_FRONT)? GL_FRONT : GL_BACK);
  379. glReadPixels((GLint)dst.getLeft(), (GLint)dst.getTop(),
  380. (GLsizei)dst.getWidth(), (GLsizei)dst.getHeight(),
  381. format, type, dst.getData());
  382. // restore default alignment
  383. glPixelStorei(GL_PACK_ALIGNMENT, 4);
  384. //vertical flip
  385. {
  386. size_t rowSpan = dst.getWidth() * PixelUtil::getNumElemBytes(dst.getFormat());
  387. size_t height = dst.getHeight();
  388. UINT8* tmpData = (UINT8*)bs_alloc((UINT32)(rowSpan * height));
  389. UINT8* srcRow = (UINT8 *)dst.getData(), *tmpRow = tmpData + (height - 1) * rowSpan;
  390. while (tmpRow >= tmpData)
  391. {
  392. memcpy(tmpRow, srcRow, rowSpan);
  393. srcRow += rowSpan;
  394. tmpRow -= rowSpan;
  395. }
  396. memcpy(dst.getData(), tmpData, rowSpan * height);
  397. bs_free(tmpData);
  398. }
  399. }
  400. void MacOSRenderWindow::getCustomAttribute(const String& name, void* data) const
  401. {
  402. if(name == "GLCONTEXT")
  403. {
  404. SPtr<GLContext>* contextPtr = static_cast<SPtr<GLContext>*>(data);
  405. *contextPtr = mContext;
  406. return;
  407. }
  408. else if(name == "WINDOW_ID")
  409. {
  410. UINT32* windowId = (UINT32*)data;
  411. *windowId = mCocoaWindowId;
  412. }
  413. }
  414. void MacOSRenderWindow::syncProperties()
  415. {
  416. ScopedSpinLock lock(mLock);
  417. mProperties = mSyncedProperties;
  418. }
  419. }
  420. }