BsWin32RenderWindow.h 4.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "Win32/BsWin32Prerequisites.h"
  5. #include "Renderapi/BsRenderWindow.h"
  6. namespace bs
  7. {
  8. /** @addtogroup GL
  9. * @{
  10. */
  11. /**
  12. * Render window implementation for Windows.
  13. *
  14. * @note Sim thread only.
  15. */
  16. class Win32RenderWindow : public RenderWindow
  17. {
  18. public:
  19. ~Win32RenderWindow();
  20. /** @copydoc RenderWindow::screenToWindowPos */
  21. void getCustomAttribute(const String& name, void* pData) const override;
  22. /** @copydoc RenderWindow::screenToWindowPos */
  23. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  24. /** @copydoc RenderWindow::windowToScreenPos */
  25. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  26. /** @copydoc RenderWindow::getCore */
  27. SPtr<ct::Win32RenderWindow> getCore() const;
  28. protected:
  29. friend class GLRenderWindowManager;
  30. friend class ct::Win32GLSupport;
  31. friend class ct::Win32RenderWindow;
  32. Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::Win32GLSupport& glsupport);
  33. /** @copydoc RenderWindow::getProperties */
  34. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  35. /** @copydoc RenderWindow::syncProperties */
  36. void syncProperties() override;
  37. /** @copydoc RenderWindow::createCore */
  38. SPtr<ct::CoreObject> createCore() const override;
  39. /** Retrieves internal window handle. */
  40. HWND getHWnd() const;
  41. private:
  42. ct::Win32GLSupport& mGLSupport;
  43. RenderWindowProperties mProperties;
  44. };
  45. namespace ct
  46. {
  47. /**
  48. * Render window implementation for Windows.
  49. *
  50. * @note Core thread only.
  51. */
  52. class Win32RenderWindow : public RenderWindow
  53. {
  54. public:
  55. Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport &glsupport);
  56. ~Win32RenderWindow();
  57. /** @copydoc RenderWindow::setFullscreen(UINT32, UINT32, float, UINT32) */
  58. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  59. /** @copydoc RenderWindow::setFullscreen(const VideoMode&) */
  60. void setFullscreen(const VideoMode& videoMode) override;
  61. /** @copydoc RenderWindow::setWindowed */
  62. void setWindowed(UINT32 width, UINT32 height) override;
  63. /** @copydoc RenderWindow::setHidden */
  64. void setHidden(bool hidden) override;
  65. /** @copydoc RenderWindow::minimize */
  66. void minimize() override;
  67. /** @copydoc RenderWindow::maximize */
  68. void maximize() override;
  69. /** @copydoc RenderWindow::restore */
  70. void restore() override;
  71. /** @copydoc RenderWindow::move */
  72. void move(INT32 left, INT32 top) override;
  73. /** @copydoc RenderWindow::resize */
  74. void resize(UINT32 width, UINT32 height) override;
  75. /** @copydoc RenderWindow::setVSync */
  76. void setVSync(bool enabled, UINT32 interval = 1) override;
  77. /**
  78. * Copies the contents of a frame buffer into the pre-allocated buffer.
  79. *
  80. * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
  81. * @param[in] buffer Frame buffer to read the contents from.
  82. */
  83. void copyToMemory(PixelData& dst, FrameBuffer buffer);
  84. /** @copydoc RenderWindow::swapBuffers */
  85. void swapBuffers(UINT32 syncMask) override;
  86. /** @copydoc RenderWindow::getCustomAttribute */
  87. void getCustomAttribute(const String& name, void* pData) const override;
  88. /** @copydoc RenderWindow::setActive */
  89. void setActive(bool state) override;
  90. /** @copydoc RenderWindow::_windowMovedOrResized */
  91. void _windowMovedOrResized() override;
  92. /** Returns handle to device context associated with the window. */
  93. HDC _getHDC() const { return mHDC; }
  94. /** Returns internal window handle. */
  95. HWND _getHWnd() const;
  96. protected:
  97. friend class Win32GLSupport;
  98. /** @copydoc CoreObject::initialize */
  99. void initialize() override;
  100. /** @copydoc RenderWindow::getProperties */
  101. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  102. /** @copydoc RenderWindow::getSyncedProperties */
  103. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  104. /** @copydoc RenderWindow::syncProperties */
  105. void syncProperties() override;
  106. protected:
  107. friend class bs::Win32RenderWindow;
  108. Win32Window* mWindow;
  109. Win32GLSupport& mGLSupport;
  110. HDC mHDC;
  111. bool mIsChild;
  112. char* mDeviceName;
  113. int mDisplayFrequency;
  114. bool mShowOnSwap;
  115. SPtr<Win32Context> mContext;
  116. RenderWindowProperties mProperties;
  117. RenderWindowProperties mSyncedProperties;
  118. };
  119. }
  120. /** @} */
  121. }