BsScriptRenderable.cpp 4.5 KB

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  1. #include "BsScriptRenderable.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsApplication.h"
  8. #include "BsRenderable.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsSceneObject.h"
  11. #include "BsSceneManager.h"
  12. #include "BsScriptMesh.h"
  13. #include "BsScriptMaterial.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptRenderable::ScriptRenderable(MonoObject* managedInstance, const HSceneObject& parentSO)
  17. :ScriptObject(managedInstance), mRenderable(nullptr), mLastUpdateHash(0)
  18. {
  19. mRenderable = Renderable::create();
  20. gSceneManager()._registerRenderable(mRenderable, parentSO);
  21. }
  22. ScriptRenderable::~ScriptRenderable()
  23. { }
  24. void ScriptRenderable::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptRenderable::internal_Create);
  27. metaData.scriptClass->addInternalCall("Internal_UpdateTransform", &ScriptRenderable::internal_UpdateTransform);
  28. metaData.scriptClass->addInternalCall("Internal_SetMesh", &ScriptRenderable::internal_SetMesh);
  29. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptRenderable::internal_GetBounds);
  30. metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptRenderable::internal_GetLayers);
  31. metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptRenderable::internal_SetLayers);
  32. metaData.scriptClass->addInternalCall("Internal_SetMaterial", &ScriptRenderable::internal_SetMaterial);
  33. metaData.scriptClass->addInternalCall("Internal_SetMaterials", &ScriptRenderable::internal_SetMaterials);
  34. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptRenderable::internal_OnDestroy);
  35. }
  36. void ScriptRenderable::updateTransform(const HSceneObject& parent)
  37. {
  38. UINT32 curHash = parent->getTransformHash();
  39. if (curHash != mLastUpdateHash)
  40. {
  41. Matrix4 transformNoScale = Matrix4::TRS(parent->getWorldPosition(), parent->getWorldRotation(), Vector3::ONE);
  42. mRenderable->setTransform(parent->getWorldTfrm(), transformNoScale);
  43. mLastUpdateHash = curHash;
  44. }
  45. if (parent->getActive() != mRenderable->getIsActive())
  46. {
  47. mRenderable->setIsActive(parent->getActive());
  48. }
  49. }
  50. void ScriptRenderable::internal_Create(MonoObject* instance, ScriptSceneObject* parentSO)
  51. {
  52. HSceneObject so;
  53. if (parentSO != nullptr)
  54. so = parentSO->getNativeHandle();
  55. ScriptRenderable* nativeInstance = new (bs_alloc<ScriptRenderable>()) ScriptRenderable(instance, so);
  56. }
  57. void ScriptRenderable::internal_UpdateTransform(ScriptRenderable* thisPtr, ScriptSceneObject* parent)
  58. {
  59. HSceneObject parentSO = parent->getNativeSceneObject();
  60. thisPtr->updateTransform(parentSO);
  61. }
  62. void ScriptRenderable::internal_SetMesh(ScriptRenderable* thisPtr, ScriptMesh* mesh)
  63. {
  64. HMesh nativeMesh;
  65. if (mesh != nullptr)
  66. nativeMesh = mesh->getHandle();
  67. thisPtr->getInternal()->setMesh(nativeMesh);
  68. }
  69. void ScriptRenderable::internal_GetBounds(ScriptRenderable* thisPtr, ScriptSceneObject* parent, AABox* box, Sphere* sphere)
  70. {
  71. HSceneObject parentSO = parent->getNativeSceneObject();
  72. thisPtr->updateTransform(parentSO);
  73. Bounds bounds = thisPtr->getInternal()->getBounds();
  74. *box = bounds.getBox();
  75. *sphere = bounds.getSphere();
  76. }
  77. UINT64 ScriptRenderable::internal_GetLayers(ScriptRenderable* thisPtr)
  78. {
  79. return thisPtr->getInternal()->getLayer();
  80. }
  81. void ScriptRenderable::internal_SetLayers(ScriptRenderable* thisPtr, UINT64 layers)
  82. {
  83. thisPtr->getInternal()->setLayer(layers);
  84. }
  85. void ScriptRenderable::internal_SetMaterials(ScriptRenderable* thisPtr, MonoArray* materials)
  86. {
  87. if (materials != nullptr)
  88. {
  89. ScriptArray scriptMaterials(materials);
  90. Vector<HMaterial> nativeMaterials(scriptMaterials.size());
  91. for (UINT32 i = 0; i < scriptMaterials.size(); i++)
  92. {
  93. MonoObject* monoMaterial = scriptMaterials.get<MonoObject*>(i);
  94. ScriptMaterial* scriptMaterial = ScriptMaterial::toNative(monoMaterial);
  95. if (scriptMaterial != nullptr)
  96. nativeMaterials[i] = scriptMaterial->getHandle();
  97. }
  98. thisPtr->getInternal()->setMaterials(nativeMaterials);
  99. }
  100. else
  101. {
  102. thisPtr->getInternal()->setMaterials({});
  103. }
  104. }
  105. void ScriptRenderable::internal_SetMaterial(ScriptRenderable* thisPtr, ScriptMaterial* material, int index)
  106. {
  107. HMaterial nativeMaterial;
  108. if (material != nullptr)
  109. nativeMaterial = material->getHandle();
  110. thisPtr->getInternal()->setMaterial(index, nativeMaterial);
  111. }
  112. void ScriptRenderable::internal_OnDestroy(ScriptRenderable* thisPtr)
  113. {
  114. thisPtr->destroy();
  115. }
  116. void ScriptRenderable::destroy()
  117. {
  118. gSceneManager()._unregisterRenderable(mRenderable);
  119. mRenderable->destroy();
  120. }
  121. }