BsGpuBuffer.cpp 4.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsGpuBuffer.h"
  4. #include "BsException.h"
  5. #include "BsRenderAPI.h"
  6. #include "BsHardwareBufferManager.h"
  7. namespace BansheeEngine
  8. {
  9. GpuBufferProperties::GpuBufferProperties(const GPU_BUFFER_DESC& desc)
  10. : mDesc(desc)
  11. {
  12. if(mDesc.type == GBT_STANDARD)
  13. mDesc.elementSize = GpuBuffer::getFormatSize(mDesc.format);
  14. }
  15. GpuBufferCore::GpuBufferCore(const GPU_BUFFER_DESC& desc, UINT32 deviceMask)
  16. : mProperties(desc)
  17. {
  18. }
  19. GpuBufferCore::~GpuBufferCore()
  20. {
  21. // Make sure that derived classes call clearBufferViews
  22. // I can't call it here since it needs a virtual method call
  23. }
  24. void GpuBufferCore::clearBufferViews()
  25. {
  26. for (auto iter = mBufferViews.begin(); iter != mBufferViews.end(); ++iter)
  27. {
  28. destroyView(iter->second->view);
  29. bs_delete(iter->second);
  30. }
  31. mBufferViews.clear();
  32. }
  33. GpuBufferView* GpuBufferCore::requestView(const SPtr<GpuBufferCore>& buffer, UINT32 firstElement,
  34. UINT32 numElements, GpuViewUsage usage)
  35. {
  36. const auto& props = buffer->getProperties();
  37. GPU_BUFFER_VIEW_DESC key;
  38. key.firstElement = firstElement;
  39. key.elementWidth = props.getElementSize();
  40. key.numElements = numElements;
  41. key.usage = usage;
  42. key.format = props.getFormat();
  43. key.useCounter = props.getUseCounter();
  44. auto iterFind = buffer->mBufferViews.find(key);
  45. if (iterFind == buffer->mBufferViews.end())
  46. {
  47. GpuBufferView* newView = buffer->createView();
  48. newView->initialize(buffer, key);
  49. buffer->mBufferViews[key] = bs_new<GpuBufferReference>(newView);
  50. iterFind = buffer->mBufferViews.find(key);
  51. }
  52. iterFind->second->refCount++;
  53. return iterFind->second->view;
  54. }
  55. void GpuBufferCore::releaseView(GpuBufferView* view)
  56. {
  57. SPtr<GpuBufferCore> buffer = view->getBuffer();
  58. auto iterFind = buffer->mBufferViews.find(view->getDesc());
  59. if (iterFind == buffer->mBufferViews.end())
  60. {
  61. BS_EXCEPT(InternalErrorException, "Trying to release a buffer view that doesn't exist!");
  62. }
  63. iterFind->second->refCount--;
  64. if (iterFind->second->refCount == 0)
  65. {
  66. GpuBufferReference* toRemove = iterFind->second;
  67. buffer->mBufferViews.erase(iterFind);
  68. buffer->destroyView(toRemove->view);
  69. bs_delete(toRemove);
  70. }
  71. }
  72. SPtr<GpuBufferCore> GpuBufferCore::create(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask)
  73. {
  74. return HardwareBufferCoreManager::instance().createGpuBuffer(desc, deviceMask);
  75. }
  76. GpuBuffer::GpuBuffer(const GPU_BUFFER_DESC& desc)
  77. :mProperties(desc)
  78. {
  79. }
  80. SPtr<GpuBufferCore> GpuBuffer::getCore() const
  81. {
  82. return std::static_pointer_cast<GpuBufferCore>(mCoreSpecific);
  83. }
  84. SPtr<CoreObjectCore> GpuBuffer::createCore() const
  85. {
  86. return HardwareBufferCoreManager::instance().createGpuBufferInternal(mProperties.mDesc);
  87. }
  88. UINT32 GpuBuffer::getFormatSize(GpuBufferFormat format)
  89. {
  90. static bool lookupInitialized = false;
  91. static UINT32 lookup[BF_COUNT];
  92. if (!lookupInitialized)
  93. {
  94. lookup[BF_16X1F] = 2;
  95. lookup[BF_16X2F] = 4;
  96. lookup[BF_16X4F] = 8;
  97. lookup[BF_32X1F] = 4;
  98. lookup[BF_32X2F] = 8;
  99. lookup[BF_32X3F] = 12;
  100. lookup[BF_32X4F] = 16;
  101. lookup[BF_8X1] = 1;
  102. lookup[BF_8X2] = 2;
  103. lookup[BF_8X4] = 4;
  104. lookup[BF_16X1] = 2;
  105. lookup[BF_16X2] = 4;
  106. lookup[BF_16X4] = 8;
  107. lookup[BF_8X1S] = 1;
  108. lookup[BF_8X2S] = 2;
  109. lookup[BF_8X4S] = 4;
  110. lookup[BF_16X1S] = 2;
  111. lookup[BF_16X2S] = 4;
  112. lookup[BF_16X4S] = 8;
  113. lookup[BF_32X1S] = 4;
  114. lookup[BF_32X2S] = 8;
  115. lookup[BF_32X3S] = 12;
  116. lookup[BF_32X4S] = 16;
  117. lookup[BF_8X1U] = 1;
  118. lookup[BF_8X2U] = 2;
  119. lookup[BF_8X4U] = 4;
  120. lookup[BF_16X1U] = 1;
  121. lookup[BF_16X2U] = 2;
  122. lookup[BF_16X4U] = 4;
  123. lookup[BF_32X1U] = 4;
  124. lookup[BF_32X2U] = 8;
  125. lookup[BF_32X3U] = 12;
  126. lookup[BF_32X4U] = 16;
  127. lookupInitialized = true;
  128. }
  129. if (format >= BF_COUNT)
  130. return 0;
  131. return lookup[(UINT32)format];
  132. }
  133. SPtr<GpuBuffer> GpuBuffer::create(const GPU_BUFFER_DESC& desc)
  134. {
  135. return HardwareBufferManager::instance().createGpuBuffer(desc);
  136. }
  137. }