BsGLGpuBuffer.cpp 3.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsGLGpuBuffer.h"
  4. #include "BsDebug.h"
  5. #include "BsRenderStats.h"
  6. #include "BsGLPixelFormat.h"
  7. #include "BsGLHardwareBufferManager.h"
  8. namespace BansheeEngine
  9. {
  10. GLGpuBufferCore::GLGpuBufferCore(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask)
  11. : GpuBufferCore(desc, deviceMask), mTextureID(0), mFormat(0)
  12. {
  13. if(desc.type != GBT_STANDARD)
  14. LOGERR("Only standard buffers are support on OpenGL.");
  15. if (desc.useCounter)
  16. LOGERR("Buffer counters not supported on OpenGL.");
  17. assert((deviceMask == GDF_DEFAULT || deviceMask == GDF_PRIMARY) && "Multiple GPUs not supported natively on OpenGL.");
  18. // Note: Implement OpenGL shader storage buffers, append/consume buffers, transform feedback buffers,
  19. // indirect argument buffers and counter buffers
  20. mFormat = GLPixelUtil::getBufferFormat(desc.format);
  21. }
  22. GLGpuBufferCore::~GLGpuBufferCore()
  23. {
  24. glDeleteTextures(1, &mTextureID);
  25. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuBuffer);
  26. clearBufferViews();
  27. }
  28. void GLGpuBufferCore::initialize()
  29. {
  30. // Create buffer
  31. const auto& props = getProperties();
  32. UINT32 size = props.getElementCount() * props.getElementSize();
  33. mBuffer.initialize(GL_TEXTURE_BUFFER, size, props.getUsage());
  34. // Create texture
  35. glGenTextures(1, &mTextureID);
  36. glBindTexture(GL_TEXTURE_BUFFER, mTextureID);
  37. glTexBuffer(GL_TEXTURE_BUFFER, mFormat, mBuffer.getGLBufferId());
  38. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_GpuBuffer);
  39. GpuBufferCore::initialize();
  40. }
  41. void* GLGpuBufferCore::lock(UINT32 offset, UINT32 length, GpuLockOptions options)
  42. {
  43. #if BS_PROFILING_ENABLED
  44. if (options == GBL_READ_ONLY || options == GBL_READ_WRITE)
  45. {
  46. BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_GpuBuffer);
  47. }
  48. if (options == GBL_READ_WRITE || options == GBL_WRITE_ONLY || options == GBL_WRITE_ONLY_DISCARD || options == GBL_WRITE_ONLY_NO_OVERWRITE)
  49. {
  50. BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_GpuBuffer);
  51. }
  52. #endif
  53. return mBuffer.lock(offset, length, options);
  54. }
  55. void GLGpuBufferCore::unlock()
  56. {
  57. mBuffer.unlock();
  58. }
  59. void GLGpuBufferCore::readData(UINT32 offset, UINT32 length, void* pDest)
  60. {
  61. mBuffer.readData(offset, length, pDest);
  62. BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_GpuBuffer);
  63. }
  64. void GLGpuBufferCore::writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags)
  65. {
  66. mBuffer.writeData(offset, length, pSource, writeFlags);
  67. BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_GpuBuffer);
  68. }
  69. void GLGpuBufferCore::copyData(GpuBufferCore& srcBuffer, UINT32 srcOffset,
  70. UINT32 dstOffset, UINT32 length, bool discardWholeBuffer)
  71. {
  72. GLGpuBufferCore& glSrcBuffer = static_cast<GLGpuBufferCore&>(srcBuffer);
  73. GLuint srcId = glSrcBuffer.getGLBufferId();
  74. glCopyBufferSubData(srcId, getGLBufferId(), srcOffset, dstOffset, length);
  75. }
  76. GpuBufferView* GLGpuBufferCore::createView()
  77. {
  78. // Not used for OpenGL
  79. return nullptr;
  80. }
  81. void GLGpuBufferCore::destroyView(GpuBufferView* view)
  82. {
  83. // Not used for OpenGL
  84. }
  85. }