BearishSun 04ac98a47a Spherical area light sources functional 8 gadi atpakaļ
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BasePass.bslinc b2dd0ffa03 Work on transparent rendering path 9 gadi atpakaļ
GBuffer.bslinc 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 gadi atpakaļ
LightGridCommon.bslinc f95bf9e749 Better light grid depth slice distribution 9 gadi atpakaļ
LightingCommon.bslinc 04ac98a47a Spherical area light sources functional 8 gadi atpakaļ
NormalVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path 9 gadi atpakaļ
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 gadi atpakaļ
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 gadi atpakaļ
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 gadi atpakaļ
PerCameraData.bslinc 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 gadi atpakaļ
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 gadi atpakaļ
ReflectionCubemapCommon.bslinc d516e39cc3 More tweaks to cubemap importance sampling 8 gadi atpakaļ
ReflectionCubemapSampling.bslinc de17828399 Using off-peak specular direction for image based specular evaluation 8 gadi atpakaļ
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project 9 gadi atpakaļ
SHCommon.bslinc 4bd929ade3 Added sky irradiance for indirect lighting 8 gadi atpakaļ
SkinnedVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path 9 gadi atpakaļ
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering 9 gadi atpakaļ
Surface.bslinc b2dd0ffa03 Work on transparent rendering path 9 gadi atpakaļ
SurfaceData.bslinc 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 gadi atpakaļ
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 gadi atpakaļ