BsMaterial.cpp 30 KB

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  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderAPI.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsDebug.h"
  14. #include "BsResources.h"
  15. #include "BsFrameAlloc.h"
  16. namespace BansheeEngine
  17. {
  18. struct ShaderBlockDesc
  19. {
  20. String name;
  21. GpuParamBlockUsage usage;
  22. int size;
  23. bool create;
  24. };
  25. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  26. {
  27. SPtr<PassParametersCore> passParameters = bs_shared_ptr<PassParametersCore>();
  28. if (passParams->mVertParams != nullptr)
  29. passParameters->mVertParams = passParams->mVertParams->getCore();
  30. else
  31. passParameters->mVertParams = nullptr;
  32. if (passParams->mFragParams != nullptr)
  33. passParameters->mFragParams = passParams->mFragParams->getCore();
  34. else
  35. passParameters->mFragParams = nullptr;
  36. if (passParams->mGeomParams != nullptr)
  37. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  38. else
  39. passParameters->mGeomParams = nullptr;
  40. if (passParams->mHullParams != nullptr)
  41. passParameters->mHullParams = passParams->mHullParams->getCore();
  42. else
  43. passParameters->mHullParams = nullptr;
  44. if (passParams->mDomainParams != nullptr)
  45. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  46. else
  47. passParameters->mDomainParams = nullptr;
  48. if (passParams->mComputeParams != nullptr)
  49. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  50. else
  51. passParameters->mComputeParams = nullptr;
  52. return passParameters;
  53. }
  54. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  55. {
  56. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  57. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  58. if (!ignoreBufferOffsets)
  59. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  60. return equal;
  61. }
  62. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs)
  63. {
  64. Map<String, const GpuParamDataDesc*> foundDataParams;
  65. Map<String, bool> validParams;
  66. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  67. {
  68. const GpuParamDesc& curDesc = **iter;
  69. // Check regular data params
  70. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  71. {
  72. bool isParameterValid = true;
  73. const GpuParamDataDesc& curParam = iter2->second;
  74. auto dataFindIter = validParams.find(iter2->first);
  75. if (dataFindIter == validParams.end())
  76. {
  77. validParams[iter2->first] = true;
  78. foundDataParams[iter2->first] = &curParam;
  79. }
  80. else
  81. {
  82. if (validParams[iter2->first])
  83. {
  84. auto dataFindIter2 = foundDataParams.find(iter2->first);
  85. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  86. if (!areParamsEqual(curParam, *otherParam, true))
  87. {
  88. validParams[iter2->first] = false;
  89. foundDataParams.erase(dataFindIter2);
  90. }
  91. }
  92. }
  93. }
  94. }
  95. return foundDataParams;
  96. }
  97. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs)
  98. {
  99. Vector<const GpuParamObjectDesc*> validParams;
  100. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  101. {
  102. const GpuParamDesc& curDesc = **iter;
  103. // Check sampler params
  104. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  105. {
  106. validParams.push_back(&iter2->second);
  107. }
  108. // Check texture params
  109. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  110. {
  111. validParams.push_back(&iter2->second);
  112. }
  113. // Check buffer params
  114. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  115. {
  116. validParams.push_back(&iter2->second);
  117. }
  118. }
  119. return validParams;
  120. }
  121. Set<String> determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs)
  122. {
  123. // Make sure param blocks with the same name actually are the same
  124. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  125. Map<String, bool> validParamBlocks;
  126. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  127. {
  128. const GpuParamDesc& curDesc = **iter;
  129. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  130. {
  131. bool isBlockValid = true;
  132. const GpuParamBlockDesc& curBlock = blockIter->second;
  133. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  134. continue;
  135. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  136. if (iterFind == uniqueParamBlocks.end())
  137. {
  138. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  139. validParamBlocks[blockIter->first] = true;
  140. continue;
  141. }
  142. String otherBlockName = iterFind->second.first;
  143. GpuParamDescPtr otherDesc = iterFind->second.second;
  144. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  145. {
  146. const GpuParamDataDesc& myParam = myParamIter->second;
  147. if (myParam.paramBlockSlot != curBlock.slot)
  148. continue; // Param is in another block, so we will check it when its time for that block
  149. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  150. // Cannot find other param, blocks aren't equal
  151. if (otherParamFind == otherDesc->params.end())
  152. {
  153. isBlockValid = false;
  154. break;
  155. }
  156. const GpuParamDataDesc& otherParam = otherParamFind->second;
  157. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  158. {
  159. isBlockValid = false;
  160. break;
  161. }
  162. }
  163. if (!isBlockValid)
  164. {
  165. if (validParamBlocks[blockIter->first])
  166. {
  167. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  168. validParamBlocks[blockIter->first] = false;
  169. }
  170. }
  171. }
  172. }
  173. Set<String> validParamBlocksReturn;
  174. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  175. {
  176. if (iter->second)
  177. validParamBlocksReturn.insert(iter->first);
  178. }
  179. return validParamBlocksReturn;
  180. }
  181. Map<String, String> determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  182. {
  183. Map<String, String> paramToParamBlock;
  184. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  185. {
  186. const GpuParamDesc& curDesc = **iter;
  187. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  188. {
  189. const GpuParamDataDesc& curParam = iter2->second;
  190. auto iterFind = paramToParamBlock.find(curParam.name);
  191. if (iterFind != paramToParamBlock.end())
  192. continue;
  193. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  194. {
  195. if (iterBlock->second.slot == curParam.paramBlockSlot)
  196. {
  197. paramToParamBlock[curParam.name] = iterBlock->second.name;
  198. break;
  199. }
  200. }
  201. }
  202. }
  203. return paramToParamBlock;
  204. }
  205. Map<String, String> determineParamMappings(const Vector<GpuParamDescPtr>& paramDescs, const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  206. const Map<String, SHADER_OBJECT_PARAM_DESC>& objectParam)
  207. {
  208. Map<String, String> validParams;
  209. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  210. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  211. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  212. // Create data param mappings
  213. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  214. {
  215. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  216. // Not valid so we skip it
  217. if (findIter == validDataParameters.end())
  218. continue;
  219. if (findIter->second->type != iter->second.type)
  220. {
  221. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  222. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  223. continue;
  224. }
  225. if (findIter->second->arraySize != iter->second.arraySize)
  226. {
  227. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
  228. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  229. continue;
  230. }
  231. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  232. if (findBlockIter == paramToParamBlockMap.end())
  233. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  234. String& paramBlockName = findBlockIter->second;
  235. validParams[iter->first] = iter->second.gpuVariableName;
  236. }
  237. // Create object param mappings
  238. for (auto iter = objectParam.begin(); iter != objectParam.end(); ++iter)
  239. {
  240. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  241. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  242. {
  243. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  244. {
  245. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  246. {
  247. validParams[iter->first] = *iter2;
  248. break;
  249. }
  250. }
  251. }
  252. }
  253. return validParams;
  254. }
  255. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<GpuParamDescPtr>& paramDescs,
  256. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  257. {
  258. Vector<ShaderBlockDesc> output;
  259. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  260. {
  261. ShaderBlockDesc shaderBlockDesc;
  262. shaderBlockDesc.create = true;
  263. shaderBlockDesc.usage = GPBU_STATIC;
  264. shaderBlockDesc.size = 0;
  265. shaderBlockDesc.name = *iter;
  266. auto iterFind = shaderDesc.find(*iter);
  267. if (iterFind != shaderDesc.end())
  268. {
  269. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == 0;
  270. shaderBlockDesc.usage = iterFind->second.usage;
  271. }
  272. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  273. {
  274. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  275. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  276. {
  277. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  278. break;
  279. }
  280. }
  281. output.push_back(shaderBlockDesc);
  282. }
  283. return output;
  284. }
  285. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  286. {
  287. Vector<GpuParamDescPtr> allParamDescs;
  288. // Make sure all gpu programs are fully loaded
  289. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  290. {
  291. PassPtr curPass = technique->getPass(i);
  292. HGpuProgram vertProgram = curPass->getVertexProgram();
  293. if (vertProgram)
  294. {
  295. vertProgram.blockUntilLoaded();
  296. vertProgram->blockUntilCoreInitialized();
  297. allParamDescs.push_back(vertProgram->getParamDesc());
  298. }
  299. HGpuProgram fragProgram = curPass->getFragmentProgram();
  300. if (fragProgram)
  301. {
  302. fragProgram.blockUntilLoaded();
  303. fragProgram->blockUntilCoreInitialized();
  304. allParamDescs.push_back(fragProgram->getParamDesc());
  305. }
  306. HGpuProgram geomProgram = curPass->getGeometryProgram();
  307. if (geomProgram)
  308. {
  309. geomProgram.blockUntilLoaded();
  310. geomProgram->blockUntilCoreInitialized();
  311. allParamDescs.push_back(geomProgram->getParamDesc());
  312. }
  313. HGpuProgram hullProgram = curPass->getHullProgram();
  314. if (hullProgram)
  315. {
  316. hullProgram.blockUntilLoaded();
  317. hullProgram->blockUntilCoreInitialized();
  318. allParamDescs.push_back(hullProgram->getParamDesc());
  319. }
  320. HGpuProgram domainProgram = curPass->getDomainProgram();
  321. if (domainProgram)
  322. {
  323. domainProgram.blockUntilLoaded();
  324. domainProgram->blockUntilCoreInitialized();
  325. allParamDescs.push_back(domainProgram->getParamDesc());
  326. }
  327. HGpuProgram computeProgram = curPass->getComputeProgram();
  328. if (computeProgram)
  329. {
  330. computeProgram.blockUntilLoaded();
  331. computeProgram->blockUntilCoreInitialized();
  332. allParamDescs.push_back(computeProgram->getParamDesc());
  333. }
  334. }
  335. return allParamDescs;
  336. }
  337. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  338. {
  339. Vector<GpuParamDescPtr> allParamDescs;
  340. // Make sure all gpu programs are fully loaded
  341. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  342. {
  343. SPtr<PassCore> curPass = technique->getPass(i);
  344. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  345. if (vertProgram)
  346. allParamDescs.push_back(vertProgram->getParamDesc());
  347. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  348. if (fragProgram)
  349. allParamDescs.push_back(fragProgram->getParamDesc());
  350. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  351. if (geomProgram)
  352. allParamDescs.push_back(geomProgram->getParamDesc());
  353. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  354. if (hullProgram)
  355. allParamDescs.push_back(hullProgram->getParamDesc());
  356. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  357. if (domainProgram)
  358. allParamDescs.push_back(domainProgram->getParamDesc());
  359. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  360. if (computeProgram)
  361. allParamDescs.push_back(computeProgram->getParamDesc());
  362. }
  363. return allParamDescs;
  364. }
  365. template<>
  366. void TMaterial<true>::setShader(ShaderType shader)
  367. {
  368. mShader = shader;
  369. initBestTechnique();
  370. _markCoreDirty();
  371. }
  372. template<>
  373. void TMaterial<false>::setShader(ShaderType shader)
  374. {
  375. mShader = shader;
  376. if (mShader)
  377. {
  378. if (!mShader.isLoaded())
  379. {
  380. LOGWRN("Initializing a material with shader that is not yet loaded. Waiting until load is complete. This will result in a performance hit.");
  381. mShader.blockUntilLoaded();
  382. return; // Return because we rely on the resource listener to trigger initialization after load, so we don't do it twice
  383. }
  384. }
  385. initBestTechnique();
  386. _markCoreDirty();
  387. }
  388. template<bool Core>
  389. UINT32 TMaterial<Core>::getNumPasses() const
  390. {
  391. throwIfNotInitialized();
  392. return mShader->getBestTechnique()->getNumPasses();
  393. }
  394. template<bool Core>
  395. typename TMaterial<Core>::PassType TMaterial<Core>::getPass(UINT32 passIdx) const
  396. {
  397. if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  398. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  399. return mShader->getBestTechnique()->getPass(passIdx);
  400. }
  401. template<bool Core>
  402. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  403. {
  404. throwIfNotInitialized();
  405. auto iterFind = mValidParams.find(name);
  406. if (iterFind == mValidParams.end())
  407. {
  408. LOGWRN("Material doesn't have a parameter named " + name);
  409. return TMaterialParamStruct<Core>();
  410. }
  411. const String& gpuVarName = iterFind->second;
  412. Vector<TGpuParamStruct<Core>> gpuParams;
  413. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  414. {
  415. SPtr<TPassParameters<Core>> params = *iter;
  416. for (UINT32 i = 0; i < params->getNumParams(); i++)
  417. {
  418. GpuParamsType& paramPtr = params->getParamByIdx(i);
  419. if (paramPtr)
  420. {
  421. if (paramPtr->hasParam(gpuVarName))
  422. {
  423. gpuParams.push_back(TGpuParamStruct<Core>());
  424. paramPtr->getStructParam(gpuVarName, gpuParams.back());
  425. }
  426. }
  427. }
  428. }
  429. return TMaterialParamStruct<Core>(gpuParams);
  430. }
  431. template<bool Core>
  432. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  433. {
  434. throwIfNotInitialized();
  435. auto iterFind = mValidParams.find(name);
  436. if (iterFind == mValidParams.end())
  437. {
  438. LOGWRN("Material doesn't have a parameter named " + name);
  439. return TMaterialParamTexture<Core>();
  440. }
  441. const String& gpuVarName = iterFind->second;
  442. Vector<TGpuParamTexture<Core>> gpuParams;
  443. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  444. {
  445. SPtr<TPassParameters<Core>> params = *iter;
  446. for (UINT32 i = 0; i < params->getNumParams(); i++)
  447. {
  448. GpuParamsType& paramPtr = params->getParamByIdx(i);
  449. if (paramPtr)
  450. {
  451. if (paramPtr->hasTexture(gpuVarName))
  452. {
  453. gpuParams.push_back(TGpuParamTexture<Core>());
  454. paramPtr->getTextureParam(gpuVarName, gpuParams.back());
  455. }
  456. }
  457. }
  458. }
  459. return TMaterialParamTexture<Core>(gpuParams);
  460. }
  461. template<bool Core>
  462. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  463. {
  464. throwIfNotInitialized();
  465. auto iterFind = mValidParams.find(name);
  466. if (iterFind == mValidParams.end())
  467. {
  468. LOGWRN("Material doesn't have a parameter named " + name);
  469. return TMaterialParamLoadStoreTexture<Core>();
  470. }
  471. const String& gpuVarName = iterFind->second;
  472. Vector<TGpuParamLoadStoreTexture<Core>> gpuParams;
  473. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  474. {
  475. SPtr<TPassParameters<Core>> params = *iter;
  476. for (UINT32 i = 0; i < params->getNumParams(); i++)
  477. {
  478. GpuParamsType& paramPtr = params->getParamByIdx(i);
  479. if (paramPtr)
  480. {
  481. if (paramPtr->hasTexture(gpuVarName))
  482. {
  483. gpuParams.push_back(TGpuParamLoadStoreTexture<Core>());
  484. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams.back());
  485. }
  486. }
  487. }
  488. }
  489. return TMaterialParamLoadStoreTexture<Core>(gpuParams);
  490. }
  491. template<bool Core>
  492. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  493. {
  494. throwIfNotInitialized();
  495. auto iterFind = mValidParams.find(name);
  496. if (iterFind == mValidParams.end())
  497. {
  498. LOGWRN("Material doesn't have a parameter named " + name);
  499. return TMaterialParamSampState<Core>();
  500. }
  501. const String& gpuVarName = iterFind->second;
  502. Vector<TGpuParamSampState<Core>> gpuParams;
  503. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  504. {
  505. SPtr<TPassParameters<Core>> params = *iter;
  506. for (UINT32 i = 0; i < params->getNumParams(); i++)
  507. {
  508. GpuParamsType& paramPtr = params->getParamByIdx(i);
  509. if (paramPtr)
  510. {
  511. if (paramPtr->hasSamplerState(gpuVarName))
  512. {
  513. gpuParams.push_back(TGpuParamSampState<Core>());
  514. paramPtr->getSamplerStateParam(gpuVarName, gpuParams.back());
  515. }
  516. }
  517. }
  518. }
  519. return TMaterialParamSampState<Core>(gpuParams);
  520. }
  521. template<bool Core>
  522. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  523. {
  524. auto iterFind = mValidShareableParamBlocks.find(name);
  525. if (iterFind == mValidShareableParamBlocks.end())
  526. {
  527. LOGWRN("Material doesn't have a parameter block named " + name);
  528. return;
  529. }
  530. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  531. {
  532. SPtr<TPassParameters<Core>> params = *iter;
  533. for (UINT32 i = 0; i < params->getNumParams(); i++)
  534. {
  535. GpuParamsType& paramPtr = params->getParamByIdx(i);
  536. if (paramPtr)
  537. {
  538. if (paramPtr->hasParamBlock(name))
  539. paramPtr->setParamBlockBuffer(name, paramBlock);
  540. }
  541. }
  542. }
  543. }
  544. template<bool Core>
  545. void TMaterial<Core>::initBestTechnique()
  546. {
  547. mBestTechnique = nullptr;
  548. mParametersPerPass.clear();
  549. if (mShader)
  550. {
  551. mBestTechnique = mShader->getBestTechnique();
  552. if (mBestTechnique == nullptr)
  553. return;
  554. mValidShareableParamBlocks.clear();
  555. Vector<GpuParamDescPtr> allParamDescs = getAllParamDescs(mBestTechnique);
  556. mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getObjectParams());
  557. // Fill out various helper structures
  558. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  559. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  560. Map<String, ParamBlockPtrType> paramBlockBuffers;
  561. // Create param blocks
  562. for (auto& paramBlock : paramBlockData)
  563. {
  564. ParamBlockPtrType newParamBlockBuffer;
  565. if (paramBlock.create)
  566. {
  567. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  568. }
  569. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  570. mValidShareableParamBlocks.insert(paramBlock.name);
  571. }
  572. for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  573. {
  574. PassType curPass = mBestTechnique->getPass(i);
  575. SPtr<TPassParameters<Core>> params = SPtr<TPassParameters<Core>>(new TPassParameters<Core>());
  576. GpuProgramType vertProgram = curPass->getVertexProgram();
  577. if (vertProgram)
  578. params->mVertParams = vertProgram->createParameters();
  579. GpuProgramType fragProgram = curPass->getFragmentProgram();
  580. if (fragProgram)
  581. params->mFragParams = fragProgram->createParameters();
  582. GpuProgramType geomProgram = curPass->getGeometryProgram();
  583. if (geomProgram)
  584. params->mGeomParams = geomProgram->createParameters();
  585. GpuProgramType hullProgram = curPass->getHullProgram();
  586. if (hullProgram)
  587. params->mHullParams = hullProgram->createParameters();
  588. GpuProgramType domainProgram = curPass->getDomainProgram();
  589. if (domainProgram)
  590. params->mDomainParams = domainProgram->createParameters();
  591. GpuProgramType computeProgram = curPass->getComputeProgram();
  592. if (computeProgram)
  593. params->mComputeParams = computeProgram->createParameters();
  594. mParametersPerPass.push_back(params);
  595. }
  596. // Assign param block buffers
  597. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  598. {
  599. SPtr<TPassParameters<Core>> params = *iter;
  600. for (UINT32 i = 0; i < params->getNumParams(); i++)
  601. {
  602. GpuParamsType& paramPtr = params->getParamByIdx(i);
  603. if (paramPtr)
  604. {
  605. // Assign shareable buffers
  606. for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  607. {
  608. const String& paramBlockName = *iterBlock;
  609. if (paramPtr->hasParamBlock(paramBlockName))
  610. {
  611. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  612. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  613. }
  614. }
  615. // Create non-shareable ones
  616. const GpuParamDesc& desc = paramPtr->getParamDesc();
  617. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  618. {
  619. if (!iterBlockDesc->second.isShareable)
  620. {
  621. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  622. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  623. }
  624. }
  625. }
  626. }
  627. }
  628. }
  629. }
  630. template <bool Core>
  631. template <typename T>
  632. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  633. {
  634. throwIfNotInitialized();
  635. auto iterFind = mValidParams.find(name);
  636. if (iterFind == mValidParams.end())
  637. {
  638. LOGWRN("Material doesn't have a parameter named " + name);
  639. return;
  640. }
  641. const String& gpuVarName = iterFind->second;
  642. Vector<TGpuDataParam<T, Core>> gpuParams;
  643. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  644. {
  645. SPtr<TPassParameters<Core>> params = *iter;
  646. for (UINT32 i = 0; i < params->getNumParams(); i++)
  647. {
  648. GpuParamsType& paramPtr = params->getParamByIdx(i);
  649. if (paramPtr)
  650. {
  651. if (paramPtr->hasParam(gpuVarName))
  652. {
  653. gpuParams.push_back(TGpuDataParam<T, Core>());
  654. paramPtr->getParam<T>(gpuVarName, gpuParams.back());
  655. }
  656. }
  657. }
  658. }
  659. output = TMaterialDataParam<T, Core>(gpuParams);
  660. }
  661. template<bool Core>
  662. void TMaterial<Core>::throwIfNotInitialized() const
  663. {
  664. if (mShader == nullptr)
  665. {
  666. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  667. }
  668. if (mBestTechnique == nullptr)
  669. {
  670. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  671. }
  672. }
  673. template class TMaterial < false > ;
  674. template class TMaterial < true > ;
  675. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  676. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  677. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  678. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  679. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  680. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  681. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  682. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  683. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  684. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  685. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  686. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  687. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  688. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  689. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  690. {
  691. setShader(shader);
  692. }
  693. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
  694. const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
  695. const Vector<SPtr<PassParametersCore>>& passParams)
  696. {
  697. mShader = shader;
  698. mBestTechnique = bestTechnique;
  699. mValidShareableParamBlocks = validShareableParamBlocks;
  700. mValidParams = validParams;
  701. mParametersPerPass = passParams;
  702. }
  703. void MaterialCore::syncToCore(const CoreSyncData& data)
  704. {
  705. char* dataPtr = (char*)data.getBuffer();
  706. mValidShareableParamBlocks.clear();
  707. mValidParams.clear();
  708. mParametersPerPass.clear();
  709. UINT32 numPasses = 0;
  710. dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
  711. dataPtr = rttiReadElem(mValidParams, dataPtr);
  712. dataPtr = rttiReadElem(numPasses, dataPtr);
  713. for (UINT32 i = 0; i < numPasses; i++)
  714. {
  715. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  716. mParametersPerPass.push_back(*passParameters);
  717. passParameters->~SPtr<PassParametersCore>();
  718. dataPtr += sizeof(SPtr<PassParametersCore>);
  719. }
  720. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  721. mShader = *shader;
  722. shader->~SPtr<ShaderCore>();
  723. dataPtr += sizeof(SPtr<ShaderCore>);
  724. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  725. mBestTechnique = *technique;
  726. technique->~SPtr<TechniqueCore>();
  727. dataPtr += sizeof(SPtr<TechniqueCore>);
  728. }
  729. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  730. {
  731. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  732. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
  733. materialPtr->_setThisPtr(materialPtr);
  734. materialPtr->initialize();
  735. return materialPtr;
  736. }
  737. Material::Material(const HShader& shader)
  738. {
  739. setShader(shader);
  740. }
  741. void Material::_markCoreDirty()
  742. {
  743. markCoreDirty();
  744. }
  745. SPtr<MaterialCore> Material::getCore() const
  746. {
  747. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  748. }
  749. SPtr<CoreObjectCore> Material::createCore() const
  750. {
  751. MaterialCore* material = nullptr;
  752. SPtr<ShaderCore> shader;
  753. if (mShader != nullptr)
  754. {
  755. shader = mShader->getCore();
  756. if (mBestTechnique != nullptr)
  757. {
  758. SPtr<TechniqueCore> technique = mBestTechnique->getCore();
  759. Vector<SPtr<PassParametersCore>> passParams;
  760. for (auto& passParam : mParametersPerPass)
  761. passParams.push_back(convertParamsToCore(passParam));
  762. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
  763. }
  764. }
  765. if (material == nullptr)
  766. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  767. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
  768. materialPtr->_setThisPtr(materialPtr);
  769. return materialPtr;
  770. }
  771. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  772. {
  773. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  774. UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
  775. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
  776. + rttiGetElemSize(mValidParams);
  777. UINT8* buffer = allocator->alloc(size);
  778. char* dataPtr = (char*)buffer;
  779. dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
  780. dataPtr = rttiWriteElem(mValidParams, dataPtr);
  781. dataPtr = rttiWriteElem(numPasses, dataPtr);
  782. for (UINT32 i = 0; i < numPasses; i++)
  783. {
  784. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  785. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  786. dataPtr += sizeof(SPtr<PassParametersCore>);
  787. }
  788. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  789. if (mShader != nullptr)
  790. *shader = mShader->getCore();
  791. else
  792. *shader = nullptr;
  793. dataPtr += sizeof(SPtr<ShaderCore>);
  794. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  795. if (mBestTechnique != nullptr)
  796. *technique = mBestTechnique->getCore();
  797. else
  798. *technique = nullptr;
  799. dataPtr += sizeof(SPtr<TechniqueCore>);
  800. return CoreSyncData(buffer, size);
  801. }
  802. HMaterial Material::create()
  803. {
  804. MaterialPtr materialPtr = MaterialManager::instance().create();
  805. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  806. }
  807. HMaterial Material::create(const HShader& shader)
  808. {
  809. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  810. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  811. }
  812. RTTITypeBase* Material::getRTTIStatic()
  813. {
  814. return MaterialRTTI::instance();
  815. }
  816. RTTITypeBase* Material::getRTTI() const
  817. {
  818. return Material::getRTTIStatic();
  819. }
  820. }