BearishSun 36d1080271 Delay compilation until editor window is in focus 10 anni fa
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BsEditorResourceLoader.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
BsEditorScriptLibrary.cpp d3b00942e8 In-editor compilation 10 anni fa
BsEditorScriptManager.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anni fa
BsGUIGameObjectField.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 anni fa
BsGUIResourceField.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 anni fa
BsGUITextureField.cpp b5bfb88590 Resource handle refactor complete 10 anni fa
BsMenuItemManager.cpp 770cb6bd2e Assembly refresh: 10 anni fa
BsScriptBrowseDialog.cpp b5bfb88590 Resource handle refactor complete 10 anni fa
BsScriptBuildManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
BsScriptCodeEditor.cpp a2124e6be1 Default code editor is hooked up at editor startup 10 anni fa
BsScriptDragDropManager.cpp b5bfb88590 Resource handle refactor complete 10 anni fa
BsScriptDropDownWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptEditorApplication.cpp 36d1080271 Delay compilation until editor window is in focus 10 anni fa
BsScriptEditorBuiltin.cpp 839ae0f784 Better icons for the console window 10 anni fa
BsScriptEditorInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anni fa
BsScriptEditorPlugin.cpp 3209476868 Save project on editor exit 10 anni fa
BsScriptEditorSettings.cpp b5bfb88590 Resource handle refactor complete 10 anni fa
BsScriptEditorTestSuite.cpp fe9db60c5a Added support for managed unit tests and a unit test for managed diff 10 anni fa
BsScriptEditorUtility.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 anni fa
BsScriptEditorVirtualInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anni fa
BsScriptEditorWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptFolderMonitor.cpp b5bfb88590 Resource handle refactor complete 10 anni fa
BsScriptGUIColorField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGUIEnumField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGUIFloatField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGUIGameObjectField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGUIIntField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGUIListBoxField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGUIResourceField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGUISceneTreeView.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsScriptGUISliderField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGUITextField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGUITextureField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGUIToggleField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGUIVector2Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGUIVector3Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGUIVector4Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptGizmoManager.cpp 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsScriptGizmos.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptHandleDrawing.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptHandleManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 anni fa
BsScriptHandleSlider.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptHandleSliderDisc.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptHandleSliderLine.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptHandleSliderManager.cpp 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown 11 anni fa
BsScriptHandleSliderPlane.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 anni fa
BsScriptInspectorUtility.cpp 153a11a96e Material inspector 10 anni fa
BsScriptModalWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptOSDropTarget.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptPlatformInfo.cpp b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 anni fa
BsScriptPrefabUtility.cpp f3b2014804 Added SceneObject inspector fields 10 anni fa
BsScriptProjectLibrary.cpp b5bfb88590 Resource handle refactor complete 10 anni fa
BsScriptProjectSettings.cpp b5bfb88590 Resource handle refactor complete 10 anni fa
BsScriptSceneViewHandler.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
BsScriptSelection.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 anni fa
BsScriptUndoRedo.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 anni fa
BsScriptUnitTests.cpp 05bef870f2 Unit test for managed diff passes 10 anni fa
BsToolbarItemManager.cpp f70ad040e9 Various fixes related to GUI array: 10 anni fa