BearishSun 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 lat temu
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 lat temu
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 lat temu
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build 10 lat temu
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 lat temu
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 lat temu
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) 10 lat temu
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) 10 lat temu
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 lat temu
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsManagedResourceRTTI.h eb562f23fc Documentation 10 lat temu
BsManagedSerializableArray.h a9b0455b1c Documentation 10 lat temu
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 lat temu
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 lat temu
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 lat temu
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works 10 lat temu
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 lat temu
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 lat temu
BsManagedSerializableList.h 4527457d2f Documentation 10 lat temu
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 lat temu
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 lat temu
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation 10 lat temu
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 lat temu
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 lat temu
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work 10 lat temu
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 lat temu
BsScriptAsyncOp.h 598f1785c6 Documentation 10 lat temu
BsScriptBoneWeight.h 598f1785c6 Documentation 10 lat temu
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 lat temu
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptColor.h 598f1785c6 Documentation 10 lat temu
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 lat temu
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed 10 lat temu
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 lat temu
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 lat temu
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 lat temu
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 lat temu
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 lat temu
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 lat temu
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 lat temu
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: 10 lat temu
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 lat temu
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIRenderTexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works 10 lat temu
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 lat temu
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 lat temu
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon 10 lat temu
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 lat temu
BsScriptInput.h 8dbbf30c09 Documentation 10 lat temu
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 lat temu
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 lat temu
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 lat temu
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptMeshData.h a2831fc54b Documentation 10 lat temu
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 lat temu
BsScriptObjectImpl.h a2831fc54b Documentation 10 lat temu
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 lat temu
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 lat temu
BsScriptRenderTarget.h a2831fc54b Documentation 10 lat temu
BsScriptRenderTexture.h a2831fc54b Documentation 10 lat temu
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 lat temu
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 lat temu
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 lat temu
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 lat temu
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 lat temu
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 lat temu
BsScriptScene.h 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 lat temu
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 lat temu
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 lat temu
BsScriptSerializableField.h 6d0bba2023 Documentation 10 lat temu
BsScriptSerializableList.h 6d0bba2023 Documentation 10 lat temu
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 lat temu
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 lat temu
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 lat temu
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works 10 lat temu
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 lat temu
BsScriptTexture.h 6d0bba2023 Documentation 10 lat temu
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 lat temu
BsScriptVector.h 6d0bba2023 Documentation 10 lat temu
BsScriptVector2I.h 6d0bba2023 Documentation 10 lat temu
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 lat temu
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu