BearishSun 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh il y a 10 ans
..
BsEngineScriptLibrary.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not il y a 10 ans
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh il y a 10 ans
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles il y a 10 ans
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) il y a 10 ans
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management il y a 11 ans
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected il y a 10 ans
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete il y a 10 ans
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated il y a 10 ans
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation il y a 10 ans
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not il y a 10 ans
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation il y a 10 ans
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method il y a 11 ans
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene il y a 10 ans
BsScriptCamera.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptColor.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works il y a 10 ans
BsScriptContextMenu.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptCursor.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptDebug.cpp dd61a6d788 Update status bar when debug log contents are removed il y a 10 ans
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always il y a 10 ans
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials il y a 10 ans
BsScriptGUIButton.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states il y a 10 ans
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states il y a 10 ans
BsScriptGUIElement.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptGUIElementStyle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope il y a 10 ans
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope il y a 10 ans
BsScriptGUIInputBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUILabel.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window il y a 10 ans
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) il y a 10 ans
BsScriptGUIListBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIProgressBar.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIRenderTexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIScrollArea.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works il y a 10 ans
BsScriptGUISlider.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUITexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIToggle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene il y a 10 ans
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed il y a 10 ans
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work il y a 10 ans
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete il y a 10 ans
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state il y a 10 ans
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys il y a 10 ans
BsScriptLight.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene il y a 10 ans
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened il y a 10 ans
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptMaterial.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh il y a 10 ans
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window il y a 10 ans
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: il y a 10 ans
BsScriptPixelData.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptPixelUtility.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete il y a 10 ans
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget il y a 11 ans
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget il y a 11 ans
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh il y a 10 ans
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added il y a 10 ans
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsScriptScene.cpp 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh il y a 10 ans
BsScriptSceneObject.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete il y a 10 ans
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt il y a 10 ans
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt il y a 10 ans
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete il y a 10 ans
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt il y a 10 ans
BsScriptSerializableObject.cpp 153a11a96e Material inspector il y a 10 ans
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor il y a 10 ans
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptSpriteTexture.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete il y a 10 ans
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API il y a 10 ans
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsScriptVector2I.cpp 474830fefa C# input and virtual input work il y a 11 ans
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work il y a 11 ans
BsScriptVirtualInput.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans