Marko Pintera 09ea24b888 C# DialogBox class ready to use 10 gadi atpakaļ
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Win32 09ea24b888 C# DialogBox class ready to use 10 gadi atpakaļ
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL 10 gadi atpakaļ
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing 10 gadi atpakaļ
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 gadi atpakaļ
BsCoreApplication.cpp ee9c441334 Proper UUID generation 10 gadi atpakaļ
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 gadi atpakaļ
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 gadi atpakaļ
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 gadi atpakaļ
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL 10 gadi atpakaļ
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 gadi atpakaļ
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 gadi atpakaļ
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 gadi atpakaļ
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 gadi atpakaļ
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 gadi atpakaļ
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 gadi atpakaļ
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 gadi atpakaļ
BsGpuParams.cpp d0793ab046 Shader default values (untested) 10 gadi atpakaļ
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes 10 gadi atpakaļ
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes 10 gadi atpakaļ
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 gadi atpakaļ
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 gadi atpakaļ
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 gadi atpakaļ
BsMaterial.cpp d0793ab046 Shader default values (untested) 10 gadi atpakaļ
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 gadi atpakaļ
BsMaterialParam.cpp d0793ab046 Shader default values (untested) 10 gadi atpakaļ
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) 10 gadi atpakaļ
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 gadi atpakaļ
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 gadi atpakaļ
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 gadi atpakaļ
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 gadi atpakaļ
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 gadi atpakaļ
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 gadi atpakaļ
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 gadi atpakaļ
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL 10 gadi atpakaļ
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPixelData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 gadi atpakaļ
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 gadi atpakaļ
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsProfilerCPU.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 gadi atpakaļ
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 gadi atpakaļ
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 gadi atpakaļ
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 gadi atpakaļ
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 gadi atpakaļ
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 gadi atpakaļ
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 gadi atpakaļ
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 gadi atpakaļ
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 gadi atpakaļ
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsResourceManifest.cpp 03060e056f Fixed a bug with builtin resource reimport 10 gadi atpakaļ
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 gadi atpakaļ
BsResources.cpp 08adb83157 Project window better label and selection display 10 gadi atpakaļ
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 gadi atpakaļ
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 gadi atpakaļ
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform 11 gadi atpakaļ
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) 10 gadi atpakaļ
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes 10 gadi atpakaļ
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 gadi atpakaļ
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 gadi atpakaļ
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 gadi atpakaļ
BsTextData.cpp 3c85332fe8 When word wrapping text with word break, use only word break if word wrap is not possible 10 gadi atpakaļ
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 gadi atpakaļ
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 gadi atpakaļ
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 gadi atpakaļ
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 gadi atpakaļ
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 gadi atpakaļ
BsUUID.cpp ee9c441334 Proper UUID generation 10 gadi atpakaļ
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 gadi atpakaļ
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 gadi atpakaļ
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 gadi atpakaļ
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 gadi atpakaļ
BsViewport.cpp 2026432fe7 Add core object dependencies 11 gadi atpakaļ