BsScriptObject.h 4.7 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsException.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include <mono/jit/jit.h>
  9. namespace BansheeEngine
  10. {
  11. struct ScriptObjectBackup;
  12. template <class Type, class Base>
  13. struct InitScriptObjectOnStart
  14. {
  15. public:
  16. InitScriptObjectOnStart()
  17. {
  18. ScriptObject<Type, Base>::_initMetaData();
  19. }
  20. void makeSureIAmInstantiated() { }
  21. };
  22. class BS_SCR_BE_EXPORT ScriptObjectBase
  23. {
  24. public:
  25. ScriptObjectBase(MonoObject* instance);
  26. virtual ~ScriptObjectBase();
  27. MonoObject* getManagedInstance() const { return mManagedInstance; }
  28. virtual void* getNativeRaw() const { return nullptr; }
  29. virtual bool isPersistent() const { return false; }
  30. virtual void _clearManagedInstance() { }
  31. virtual void _restoreManagedInstance() { }
  32. virtual void _onManagedInstanceDeleted();
  33. virtual ScriptObjectBackup beginRefresh();
  34. virtual void endRefresh(const ScriptObjectBackup& data);
  35. protected:
  36. MonoObject* mManagedInstance;
  37. };
  38. class BS_SCR_BE_EXPORT PersistentScriptObjectBase : public ScriptObjectBase
  39. {
  40. public:
  41. PersistentScriptObjectBase(MonoObject* instance);
  42. virtual ~PersistentScriptObjectBase();
  43. virtual bool isPersistent() const { return true; }
  44. };
  45. /**
  46. * @brief Base class for objects that can be extended using Mono scripting
  47. */
  48. template <class Type, class Base = ScriptObjectBase>
  49. class ScriptObject : public Base
  50. {
  51. public:
  52. ScriptObject(MonoObject* instance)
  53. :Base(instance)
  54. {
  55. // Compiler will only generate code for stuff that is directly used, including static data members,
  56. // so we fool it here like we're using the class directly. Otherwise compiler won't generate the code for the member
  57. // and our type won't get initialized on start (Actual behavior is a bit more random)
  58. // TODO - Use volatile instead?
  59. initOnStart.makeSureIAmInstantiated();
  60. Type* param = (Type*)(Base*)this; // Needed due to multiple inheritance. Safe since Type must point to an class derived from this one.
  61. if(metaData.thisPtrField != nullptr)
  62. metaData.thisPtrField->setValue(instance, &param);
  63. }
  64. virtual ~ScriptObject()
  65. { }
  66. void _clearManagedInstance()
  67. {
  68. if (metaData.thisPtrField != nullptr && mManagedInstance != nullptr)
  69. metaData.thisPtrField->setValue(mManagedInstance, nullptr);
  70. mManagedInstance = nullptr;
  71. }
  72. void _restoreManagedInstance()
  73. {
  74. mManagedInstance = _createManagedInstance(true);
  75. Type* param = (Type*)(Base*)this; // Needed due to multiple inheritance. Safe since Type must point to an class derived from this one.
  76. if (metaData.thisPtrField != nullptr && mManagedInstance != nullptr)
  77. metaData.thisPtrField->setValue(mManagedInstance, &param);
  78. }
  79. virtual MonoObject* _createManagedInstance(bool construct)
  80. {
  81. return metaData.scriptClass->createInstance(construct);
  82. }
  83. static Type* toNative(MonoObject* managedInstance)
  84. {
  85. Type* nativeInstance = nullptr;
  86. if (metaData.thisPtrField != nullptr && managedInstance != nullptr)
  87. metaData.thisPtrField->getValue(managedInstance, &nativeInstance);
  88. return nativeInstance;
  89. }
  90. static const ScriptMeta* getMetaData() { return &metaData; }
  91. static void _initMetaData()
  92. {
  93. metaData = ScriptMeta(Type::getAssemblyName(), Type::getNamespace(), Type::getTypeName(), &Type::initRuntimeData);
  94. MonoManager::registerScriptType(&metaData);
  95. }
  96. protected:
  97. static ScriptMeta metaData;
  98. template <class Type2, class Base2>
  99. static void throwIfInstancesDontMatch(ScriptObject<Type2, Base2>* lhs, void* rhs)
  100. {
  101. #if BS_DEBUG_MODE
  102. if((lhs == nullptr && rhs != nullptr) || (rhs == nullptr && lhs != nullptr) || lhs->getNativeRaw() != rhs)
  103. {
  104. BS_EXCEPT(InvalidStateException, "Native and script instance do not match. This usually happens when you modify a native object " \
  105. " that is also being referenced from script code. You should only modify such objects directly from script code.");
  106. }
  107. #endif
  108. }
  109. private:
  110. static InitScriptObjectOnStart<Type, Base> initOnStart;
  111. };
  112. template <typename Type, typename Base>
  113. InitScriptObjectOnStart<Type, Base> ScriptObject<Type, Base>::initOnStart;
  114. template <typename Type, typename Base>
  115. ScriptMeta ScriptObject<Type, Base>::metaData;
  116. struct ScriptObjectBackup
  117. {
  118. Any data;
  119. };
  120. #define SCRIPT_OBJ(assembly, namespace, name) \
  121. static String getAssemblyName() { return assembly; } \
  122. static String getNamespace() { return namespace; } \
  123. static String getTypeName() { return name; } \
  124. static void initRuntimeData();
  125. }