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BsScriptScriptCode.h 995 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsScriptObject.h"
  5. #include "BsScriptCode.h"
  6. namespace BansheeEngine
  7. {
  8. class BS_SCR_BE_EXPORT ScriptScriptCode : public ScriptObject <ScriptScriptCode, ScriptResourceBase>
  9. {
  10. public:
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ScriptCode")
  12. void* getNativeRaw() const { return mScriptCode.get(); }
  13. HResource getNativeHandle() const { return mScriptCode; }
  14. void setNativeHandle(const HResource& resource);
  15. HScriptCode getScriptCodeHandle() const { return mScriptCode; }
  16. private:
  17. friend class ScriptResourceManager;
  18. static void internal_createInstance(MonoObject* instance, MonoString* text);
  19. static MonoString* internal_getText(ScriptScriptCode* thisPtr);
  20. static void internal_setText(ScriptScriptCode* thisPtr, MonoString* text);
  21. ScriptScriptCode(MonoObject* instance, const HScriptCode& scriptCode);
  22. void _onManagedInstanceDeleted();
  23. HScriptCode mScriptCode;
  24. };
  25. }