BearishSun d4c19836b5 Initial support for unified shading language across all render APIs há 8 anos atrás
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BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
ImageBasedLighting.bslinc d4c19836b5 Initial support for unified shading language across all render APIs há 8 anos atrás
LightGridCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs há 8 anos atrás
LightingCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs há 8 anos atrás
NormalVertexInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering há 9 anos atrás
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering há 9 anos atrás
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project há 9 anos atrás
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
SkinnedVertexInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering há 9 anos atrás
Surface.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) há 9 anos atrás