BearishSun 1a1b8bc0d5 Hierarchical Z generation 8 лет назад
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 лет назад
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 лет назад
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PPBuildHiZ.bsl 1a1b8bc0d5 Hierarchical Z generation 8 лет назад
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 лет назад
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping 8 лет назад
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PPGaussianBlur.bsl 40712d9a65 Added code for Gaussian filter 8 лет назад
PPGaussianDOFCombine.bsl 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 лет назад
PPGaussianDOFSeparate.bsl 1a1b8bc0d5 Hierarchical Z generation 8 лет назад
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping 8 лет назад
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 лет назад
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 лет назад
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 лет назад
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 лет назад
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 лет назад
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 лет назад
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 лет назад
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 лет назад
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад