| .. |
|
Blit.bsl
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 лет назад |
|
Default.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
DeferredDirectionalLight.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 лет назад |
|
DeferredPointLight.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 лет назад |
|
Diffuse.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
FlatFramebufferToTexture.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
IrradianceComputeSH.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
IrradianceProjectSH.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
IrradianceReduceSH.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
LightGridLLCreation.bsl
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 лет назад |
|
LightGridLLReduction.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
PPBuildHiZ.bsl
|
1a1b8bc0d5
Hierarchical Z generation
|
8 лет назад |
|
PPCreateTonemapLUT.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 лет назад |
|
PPDownsample.bsl
|
f886443836
Perform MSAA resolve after tonemapping
|
8 лет назад |
|
PPEyeAdaptHistogram.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
PPEyeAdaptHistogramReduce.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
PPEyeAdaptation.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
PPGaussianBlur.bsl
|
40712d9a65
Added code for Gaussian filter
|
8 лет назад |
|
PPGaussianDOFCombine.bsl
|
0f42cf8dbc
Bulk of work implemented for Gaussian DOF
|
8 лет назад |
|
PPGaussianDOFSeparate.bsl
|
1a1b8bc0d5
Hierarchical Z generation
|
8 лет назад |
|
PPTonemapping.bsl
|
f886443836
Perform MSAA resolve after tonemapping
|
8 лет назад |
|
ReflectionCubeDownsample.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
ReflectionCubeImportanceSample.bsl
|
912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
|
8 лет назад |
|
Resolve.bsl
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 лет назад |
|
ShadowDepthCube.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 лет назад |
|
ShadowDepthDirectional.bsl
|
8e8b4a86b9
Cascaded shadow maps mostly functional
|
8 лет назад |
|
ShadowDepthNormal.bsl
|
8e8b4a86b9
Cascaded shadow maps mostly functional
|
8 лет назад |
|
ShadowProject.bsl
|
8e8b4a86b9
Cascaded shadow maps mostly functional
|
8 лет назад |
|
ShadowProjectOmni.bsl
|
c0eb880ca6
Fixing omnidirectional shadow maps
|
8 лет назад |
|
ShadowProjectStencil.bsl
|
e315616d5d
More work on shadow mapping
|
8 лет назад |
|
Skybox.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
SpriteImageAlpha.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
SpriteImageNoAlpha.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
SpriteLine.bsl
|
cd0fb1257c
Fixed sprite line rendering shader
|
8 лет назад |
|
SpriteText.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 лет назад |
|
TiledDeferredImageBasedLighting.bsl
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 лет назад |
|
TiledDeferredLighting.bsl
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 лет назад |
|
Transparent.bsl
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 лет назад |