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BsScriptSphereCollider.h 1.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptCollider.h"
  6. namespace bs
  7. {
  8. /** @addtogroup ScriptInteropEngine
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for SphereCollider. */
  12. class BS_SCR_BE_EXPORT ScriptSphereCollider : public TScriptCollider<ScriptSphereCollider>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeSphereCollider")
  16. private:
  17. ScriptSphereCollider(MonoObject* instance, const SPtr<Collider>& collider);
  18. /** Returns the native sphere collider wrapped by this object. */
  19. SphereCollider* getSphereCollider() const;
  20. /************************************************************************/
  21. /* CLR HOOKS */
  22. /************************************************************************/
  23. static void internal_CreateInstance(MonoObject* instance);
  24. static void internal_SetRadius(ScriptSphereCollider* thisPtr, float radius);
  25. static float internal_GetRadius(ScriptSphereCollider* thisPtr);
  26. };
  27. /** @} */
  28. }