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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "Prerequisites/BsPrerequisitesUtil.h"
- namespace bs
- {
- /** @addtogroup Debug
- * @{
- */
- /** Utility class for generating BMP images. */
- class BS_UTILITY_EXPORT BitmapWriter
- {
- public:
- /**
- * Generates bytes representing the BMP image format, from a set of raw RGB or RGBA pixels.
- *
- * @param[in] input The input set of bytes in RGB or RGBA format. Starting byte represents the top left pixel of the image
- * and following pixels need to be set going from left to right, row after row.
- * @param[out] output Preallocated buffer where the BMP bytes will be stored. Use getBMPSize() to retrieve the size needed for this buffer.
- * @param[in] width The width of the image in pixels.
- * @param[in] height The height of the image in pixels.
- * @param[in] bytesPerPixel Number of bytes per pixel. 3 for RGB images and 4 for RGBA images. Other values not supported.
- */
- static void rawPixelsToBMP(const UINT8* input, UINT8* output, UINT32 width, UINT32 height, UINT32 bytesPerPixel);
- /**
- * Returns the size of the BMP output buffer that needs to be allocated before calling rawPixelsToBMP().
- *
- * @param[in] width The width of the image in pixels.
- * @param[in] height The height of the image in pixels.
- * @param[in] bytesPerPixel Number of bytes per pixel. 3 for RGB images and 4 for RGBA images. Other values not supported.
- *
- * @return Size of the BMP output buffer needed to write a BMP of the specified size & bpp.
- */
- static UINT32 getBMPSize(UINT32 width, UINT32 height, UINT32 bytesPerPixel);
- };
- /** @} */
- }
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