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- #include "BsScriptEditorApplication.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsMonoUtil.h"
- #include "BsEditorApplication.h"
- #include "BsProjectLibrary.h"
- #include "BsProjectResourceMeta.h"
- #include "BsPrefab.h"
- #include "BsSceneManager.h"
- #include "BsEditorWindowManager.h"
- #include "BsMainEditorWindow.h"
- #include "BsGUIStatusBar.h"
- #include "BsScriptEditorTestSuite.h"
- #include "BsTestOutput.h"
- #include "BsScriptManager.h"
- #include "BsGUIMenuBar.h"
- #include "BsPlayInEditorManager.h"
- #include "BsScriptRenderTarget.h"
- #include "BsFileSystem.h"
- namespace BansheeEngine
- {
- bool ScriptEditorApplication::mRequestProjectLoad = false;
- bool ScriptEditorApplication::mRequestAssemblyReload = false;
- Path ScriptEditorApplication::mProjectLoadPath;
- HEvent ScriptEditorApplication::OnStatusBarClickedConn;
- ScriptEditorApplication::OnProjectLoadedThunkDef ScriptEditorApplication::onProjectLoadedThunk;
- ScriptEditorApplication::OnStatusBarClickedThunkDef ScriptEditorApplication::onStatusBarClickedThunk;
- ScriptEditorApplication::ScriptEditorApplication(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptEditorApplication::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_SetStatusScene", &ScriptEditorApplication::internal_SetStatusScene);
- metaData.scriptClass->addInternalCall("Internal_SetStatusProject", &ScriptEditorApplication::internal_SetStatusProject);
- metaData.scriptClass->addInternalCall("Internal_SetStatusCompiling", &ScriptEditorApplication::internal_SetStatusCompiling);
- metaData.scriptClass->addInternalCall("Internal_GetProjectPath", &ScriptEditorApplication::internal_GetProjectPath);
- metaData.scriptClass->addInternalCall("Internal_GetProjectName", &ScriptEditorApplication::internal_GetProjectName);
- metaData.scriptClass->addInternalCall("Internal_GetProjectLoaded", &ScriptEditorApplication::internal_GetProjectLoaded);
- metaData.scriptClass->addInternalCall("Internal_GetCompilerPath", &ScriptEditorApplication::internal_GetCompilerPath);
- metaData.scriptClass->addInternalCall("Internal_GetBuiltinAssemblyPath", &ScriptEditorApplication::internal_GetBuiltinAssemblyPath);
- metaData.scriptClass->addInternalCall("Internal_GetScriptAssemblyPath", &ScriptEditorApplication::internal_GetScriptAssemblyPath);
- metaData.scriptClass->addInternalCall("Internal_GetFrameworkAssemblyPath", &ScriptEditorApplication::internal_GetFrameworkAssemblyPath);
- metaData.scriptClass->addInternalCall("Internal_GetEngineAssemblyName", &ScriptEditorApplication::internal_GetEngineAssemblyName);
- metaData.scriptClass->addInternalCall("Internal_GetEditorAssemblyName", &ScriptEditorApplication::internal_GetEditorAssemblyName);
- metaData.scriptClass->addInternalCall("Internal_GetScriptGameAssemblyName", &ScriptEditorApplication::internal_GetScriptGameAssemblyName);
- metaData.scriptClass->addInternalCall("Internal_GetScriptEditorAssemblyName", &ScriptEditorApplication::internal_GetScriptEditorAssemblyName);
- metaData.scriptClass->addInternalCall("Internal_SaveScene", &ScriptEditorApplication::internal_SaveScene);
- metaData.scriptClass->addInternalCall("Internal_IsValidProject", &ScriptEditorApplication::internal_IsValidProject);
- metaData.scriptClass->addInternalCall("Internal_SaveProject", &ScriptEditorApplication::internal_SaveProject);
- metaData.scriptClass->addInternalCall("Internal_LoadProject", &ScriptEditorApplication::internal_LoadProject);
- metaData.scriptClass->addInternalCall("Internal_UnloadProject", &ScriptEditorApplication::internal_UnloadProject);
- metaData.scriptClass->addInternalCall("Internal_CreateProject", &ScriptEditorApplication::internal_CreateProject);
- metaData.scriptClass->addInternalCall("Internal_ReloadAssemblies", &ScriptEditorApplication::internal_ReloadAssemblies);
- metaData.scriptClass->addInternalCall("Internal_OpenExternally", &ScriptEditorApplication::internal_OpenExternally);
- metaData.scriptClass->addInternalCall("Internal_RunUnitTests", &ScriptEditorApplication::internal_RunUnitTests);
- metaData.scriptClass->addInternalCall("Internal_Quit", &ScriptEditorApplication::internal_Quit);
- metaData.scriptClass->addInternalCall("Internal_ToggleToolbarItem", &ScriptEditorApplication::internal_ToggleToolbarItem);
- metaData.scriptClass->addInternalCall("Internal_GetIsPlaying", &ScriptEditorApplication::internal_GetIsPlaying);
- metaData.scriptClass->addInternalCall("Internal_SetIsPlaying", &ScriptEditorApplication::internal_SetIsPlaying);
- metaData.scriptClass->addInternalCall("Internal_GetIsPaused", &ScriptEditorApplication::internal_GetIsPaused);
- metaData.scriptClass->addInternalCall("Internal_SetIsPaused", &ScriptEditorApplication::internal_SetIsPaused);
- metaData.scriptClass->addInternalCall("Internal_FrameStep", &ScriptEditorApplication::internal_FrameStep);
- metaData.scriptClass->addInternalCall("Internal_SetMainRenderTarget", &ScriptEditorApplication::internal_SetMainRenderTarget);
- onProjectLoadedThunk = (OnProjectLoadedThunkDef)metaData.scriptClass->getMethod("Internal_OnProjectLoaded")->getThunk();
- onStatusBarClickedThunk = (OnStatusBarClickedThunkDef)metaData.scriptClass->getMethod("Internal_OnStatusBarClicked")->getThunk();
- }
- void ScriptEditorApplication::startUp()
- {
- MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
- OnStatusBarClickedConn = mainWindow->getStatusBar().onMessageClicked.connect(&ScriptEditorApplication::onStatusBarClicked);
- }
- void ScriptEditorApplication::shutDown()
- {
- OnStatusBarClickedConn.disconnect();
- }
- void ScriptEditorApplication::update()
- {
- // Project load must be delayed when requested from managed code because it
- // triggers managed assembly reload, and that can't be performed when called
- // from the Mono thread.
- if (mRequestProjectLoad)
- {
- gEditorApplication().loadProject(mProjectLoadPath);
- mRequestProjectLoad = false;
- mRequestAssemblyReload = false;
- MonoUtil::invokeThunk(onProjectLoadedThunk);
- }
- else if (mRequestAssemblyReload)
- {
- ScriptManager::instance().reload();
- mRequestAssemblyReload = false;
- }
- }
- void ScriptEditorApplication::onStatusBarClicked()
- {
- MonoUtil::invokeThunk(onStatusBarClickedThunk);
- }
- void ScriptEditorApplication::internal_SetStatusScene(MonoString* name, bool modified)
- {
- WString nativeScene = MonoUtil::monoToWString(name);
- MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
- mainWindow->getStatusBar().setScene(nativeScene, modified);
- }
- void ScriptEditorApplication::internal_SetStatusProject(bool modified)
- {
- MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
- if (gEditorApplication().isProjectLoaded())
- mainWindow->getStatusBar().setProject(gEditorApplication().getProjectName(), modified);
- else
- mainWindow->getStatusBar().setProject(L"None", false);
- }
- void ScriptEditorApplication::internal_SetStatusCompiling(bool compiling)
- {
- MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
- mainWindow->getStatusBar().setIsCompiling(compiling);
- }
- MonoString* ScriptEditorApplication::internal_GetProjectPath()
- {
- Path projectPath = gEditorApplication().getProjectPath();
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), projectPath.toWString());
- }
- MonoString* ScriptEditorApplication::internal_GetProjectName()
- {
- WString projectName = gEditorApplication().getProjectName();
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), projectName);
- }
- bool ScriptEditorApplication::internal_GetProjectLoaded()
- {
- return gEditorApplication().isProjectLoaded();
- }
- MonoString* ScriptEditorApplication::internal_GetCompilerPath()
- {
- Path compilerPath = MonoManager::instance().getCompilerPath();
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), compilerPath.toWString());
- }
- MonoString* ScriptEditorApplication::internal_GetBuiltinAssemblyPath()
- {
- Path assemblyFolder = gEditorApplication().getBuiltinAssemblyFolder();
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), assemblyFolder.toWString());
- }
- MonoString* ScriptEditorApplication::internal_GetScriptAssemblyPath()
- {
- Path assemblyFolder = gEditorApplication().getScriptAssemblyFolder();
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), assemblyFolder.toWString());
- }
- MonoString* ScriptEditorApplication::internal_GetFrameworkAssemblyPath()
- {
- Path assemblyFolder = MonoManager::instance().getFrameworkAssembliesFolder();
- assemblyFolder.makeAbsolute(FileSystem::getWorkingDirectoryPath());
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), assemblyFolder.toWString());
- }
- MonoString* ScriptEditorApplication::internal_GetEngineAssemblyName()
- {
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), toWString(ENGINE_ASSEMBLY) + L".dll");
- }
- MonoString* ScriptEditorApplication::internal_GetEditorAssemblyName()
- {
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), toWString(EDITOR_ASSEMBLY) + L".dll");
- }
- MonoString* ScriptEditorApplication::internal_GetScriptGameAssemblyName()
- {
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), toWString(SCRIPT_GAME_ASSEMBLY) + L".dll");
- }
- MonoString* ScriptEditorApplication::internal_GetScriptEditorAssemblyName()
- {
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), toWString(SCRIPT_EDITOR_ASSEMBLY) + L".dll");
- }
- MonoString* ScriptEditorApplication::internal_SaveScene(MonoString* path)
- {
- Path nativePath = MonoUtil::monoToWString(path);
- HSceneObject sceneRoot = gSceneManager().getRootNode();
-
- ProjectLibrary::LibraryEntry* entry = gProjectLibrary().findEntry(nativePath);
- HPrefab scene;
- if (entry != nullptr)
- {
- if (entry->type == ProjectLibrary::LibraryEntryType::Directory)
- return nullptr;
- ProjectLibrary::ResourceEntry* resEntry = static_cast<ProjectLibrary::ResourceEntry*>(entry);
- if (resEntry->meta == nullptr || resEntry->meta->getTypeID() != TID_Prefab)
- return nullptr;
- scene = static_resource_cast<Prefab>(gProjectLibrary().load(nativePath));
- scene->update(sceneRoot);
- gProjectLibrary().saveEntry(scene);
- }
- else
- {
- scene = Prefab::create(sceneRoot);
- gProjectLibrary().createEntry(scene, nativePath);
- }
- return MonoUtil::stringToMono(MonoManager::instance().getDomain(), scene.getUUID());
- }
- bool ScriptEditorApplication::internal_IsValidProject(MonoString* path)
- {
- Path nativePath = MonoUtil::monoToWString(path);
- return gEditorApplication().isValidProjectPath(nativePath);
- }
- void ScriptEditorApplication::internal_SaveProject()
- {
- gEditorApplication().saveProject();
- }
- void ScriptEditorApplication::internal_LoadProject(MonoString* path)
- {
- mRequestProjectLoad = true;
- mProjectLoadPath = MonoUtil::monoToWString(path);
- }
- void ScriptEditorApplication::internal_UnloadProject()
- {
- gEditorApplication().unloadProject();
- }
- void ScriptEditorApplication::internal_CreateProject(MonoString* path)
- {
- Path nativePath = MonoUtil::monoToWString(path);
- gEditorApplication().createProject(nativePath);
- }
- void ScriptEditorApplication::internal_ReloadAssemblies()
- {
- mRequestAssemblyReload = true;
- }
- void ScriptEditorApplication::internal_OpenExternally(MonoString* path)
- {
- Path nativePath = MonoUtil::monoToWString(path);
- PlatformUtility::open(nativePath);
- }
- void ScriptEditorApplication::internal_RunUnitTests()
- {
- #if BS_DEBUG_MODE
- TestSuitePtr testSuite = TestSuite::create<ScriptEditorTestSuite>();
- ExceptionTestOutput testOutput;
- testSuite->run(testOutput);
- #endif
- }
- void ScriptEditorApplication::internal_Quit()
- {
- gApplication().stopMainLoop();
- }
- void ScriptEditorApplication::internal_ToggleToolbarItem(MonoString* name, bool on)
- {
- String nativeName = MonoUtil::monoToString(name);
- MainEditorWindow* editorWindow = EditorWindowManager::instance().getMainWindow();
- editorWindow->getMenuBar().toggleToolbarButton(nativeName, on);
- }
- bool ScriptEditorApplication::internal_GetIsPlaying()
- {
- return PlayInEditorManager::instance().getState() == PlayInEditorState::Playing;
- }
- void ScriptEditorApplication::internal_SetIsPlaying(bool value)
- {
- if (value)
- PlayInEditorManager::instance().setState(PlayInEditorState::Playing);
- else
- PlayInEditorManager::instance().setState(PlayInEditorState::Stopped);
- }
- bool ScriptEditorApplication::internal_GetIsPaused()
- {
- return PlayInEditorManager::instance().getState() == PlayInEditorState::Paused;
- }
- void ScriptEditorApplication::internal_SetIsPaused(bool value)
- {
- if (value)
- PlayInEditorManager::instance().setState(PlayInEditorState::Paused);
- else
- {
- bool isPaused = PlayInEditorManager::instance().getState() == PlayInEditorState::Paused;
- if (isPaused)
- PlayInEditorManager::instance().setState(PlayInEditorState::Playing);
- }
- }
- void ScriptEditorApplication::internal_FrameStep()
- {
- PlayInEditorManager::instance().frameStep();
- }
- void ScriptEditorApplication::internal_SetMainRenderTarget(ScriptRenderTarget* renderTarget)
- {
- if (renderTarget == nullptr)
- SceneManager::instance().setMainRenderTarget(nullptr);
- else
- SceneManager::instance().setMainRenderTarget(renderTarget->getNativeValue());
- }
- }
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