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Include
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1aa41e445c
Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate
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%!s(int64=10) %!d(string=hai) anos |
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Source
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66a198398f
Added menu items for GUI widget
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%!s(int64=10) %!d(string=hai) anos |
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SBansheeEditor.vcxproj
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ec82c8e6fd
Split SceneViewHandler into different types to allow better granularity as to where they're used
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%!s(int64=10) %!d(string=hai) anos |
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SBansheeEditor.vcxproj.filters
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abac7348d8
Finishing up exposing GUI widgets to C#
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%!s(int64=10) %!d(string=hai) anos |
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SBansheeEditor.vcxproj.user
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148d029dde
Added SBansheeEditor
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%!s(int64=12) %!d(string=hai) anos |