CmMaterial.cpp 26 KB

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  1. #include "CmMaterial.h"
  2. #include "CmException.h"
  3. #include "CmShader.h"
  4. #include "CmTechnique.h"
  5. #include "CmPass.h"
  6. #include "CmRenderSystem.h"
  7. #include "CmGpuProgramParams.h"
  8. #include "CmHardwareBufferManager.h"
  9. #include "CmGpuProgram.h"
  10. #include "CmGpuParamDesc.h"
  11. #include "CmMaterialRTTI.h"
  12. #include "CmMaterialManager.h"
  13. #include "CmDebug.h"
  14. namespace CamelotEngine
  15. {
  16. Material::Material()
  17. {
  18. }
  19. Material::~Material()
  20. {
  21. }
  22. void Material::setShader(ShaderPtr shader)
  23. {
  24. mShader = shader;
  25. initBestTechnique();
  26. }
  27. void Material::initBestTechnique()
  28. {
  29. mBestTechnique = nullptr;
  30. mParametersPerPass.clear();
  31. mFloatValues.clear();
  32. mVec2Values.clear();
  33. mVec3Values.clear();
  34. mVec4Values.clear();
  35. mMat3Values.clear();
  36. mMat4Values.clear();
  37. mStructValues.clear();
  38. mTextureValues.clear();
  39. mSamplerValues.clear();
  40. if(mShader)
  41. {
  42. mBestTechnique = mShader->getBestTechnique();
  43. if(mBestTechnique == nullptr)
  44. return;
  45. mValidShareableParamBlocks.clear();
  46. mValidParams.clear();
  47. vector<const GpuParamDesc*>::type allParamDescs;
  48. // Make sure all gpu programs are fully loaded
  49. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  50. {
  51. PassPtr curPass = mBestTechnique->getPass(i);
  52. GpuProgramHandle vertProgram = curPass->getVertexProgram();
  53. if(vertProgram)
  54. {
  55. vertProgram.waitUntilLoaded();
  56. allParamDescs.push_back(&vertProgram->getParamDesc());
  57. }
  58. GpuProgramHandle fragProgram = curPass->getFragmentProgram();
  59. if(fragProgram)
  60. {
  61. fragProgram.waitUntilLoaded();
  62. allParamDescs.push_back(&fragProgram->getParamDesc());
  63. }
  64. GpuProgramHandle geomProgram = curPass->getGeometryProgram();
  65. if(geomProgram)
  66. {
  67. geomProgram.waitUntilLoaded();
  68. allParamDescs.push_back(&geomProgram->getParamDesc());
  69. }
  70. GpuProgramHandle hullProgram = curPass->getHullProgram();
  71. if(hullProgram)
  72. {
  73. hullProgram.waitUntilLoaded();
  74. allParamDescs.push_back(&hullProgram->getParamDesc());
  75. }
  76. GpuProgramHandle domainProgram = curPass->getDomainProgram();
  77. if(domainProgram)
  78. {
  79. domainProgram.waitUntilLoaded();
  80. allParamDescs.push_back(&domainProgram->getParamDesc());
  81. }
  82. GpuProgramHandle computeProgram = curPass->getComputeProgram();
  83. if(computeProgram)
  84. {
  85. computeProgram.waitUntilLoaded();
  86. allParamDescs.push_back(&computeProgram->getParamDesc());
  87. }
  88. }
  89. // Fill out various helper structures
  90. map<String, const GpuParamDataDesc*>::type validDataParameters = determineValidDataParameters(allParamDescs);
  91. set<String>::type validObjectParameters = determineValidObjectParameters(allParamDescs);
  92. set<String>::type validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  93. map<String, String>::type paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
  94. map<String, GpuParamBlockPtr>::type paramBlocks;
  95. // Create param blocks
  96. const map<String, SHADER_PARAM_BLOCK_DESC>::type& shaderDesc = mShader->getParamBlocks();
  97. for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
  98. {
  99. bool isShared = false;
  100. GpuParamBlockUsage usage = GPBU_STATIC;
  101. auto iterFind = shaderDesc.find(*iter);
  102. if(iterFind != shaderDesc.end())
  103. {
  104. isShared = iterFind->second.shared;
  105. usage = iterFind->second.usage;
  106. }
  107. GpuParamBlockDesc blockDesc;
  108. for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
  109. {
  110. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  111. if(findParamBlockDesc != (*iter2)->paramBlocks.end())
  112. {
  113. blockDesc = findParamBlockDesc->second;
  114. break;
  115. }
  116. }
  117. GpuParamBlockPtr newParamBlockBuffer;
  118. if(!isShared)
  119. newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlock(blockDesc, usage);
  120. paramBlocks[*iter] = newParamBlockBuffer;
  121. mValidShareableParamBlocks.insert(*iter);
  122. }
  123. // Create data param mappings
  124. const map<String, SHADER_DATA_PARAM_DESC>::type& dataParamDesc = mShader->getDataParams();
  125. for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
  126. {
  127. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  128. // Not valid so we skip it
  129. if(findIter == validDataParameters.end())
  130. continue;
  131. if(findIter->second->type != iter->second.type)
  132. {
  133. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Type doesn't match the one defined in the gpu program. "
  134. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  135. continue;
  136. }
  137. if(findIter->second->arraySize != iter->second.arraySize)
  138. {
  139. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Array size doesn't match the one defined in the gpu program."
  140. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  141. continue;
  142. }
  143. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  144. if(findBlockIter == paramToParamBlockMap.end())
  145. CM_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  146. String& paramBlockName = findBlockIter->second;
  147. mValidParams[iter->first] = iter->second.gpuVariableName;
  148. switch(iter->second.type)
  149. {
  150. case GPDT_FLOAT1:
  151. mFloatValues[iter->first].resize(iter->second.arraySize);
  152. break;
  153. case GPDT_FLOAT2:
  154. mVec2Values[iter->first].resize(iter->second.arraySize);
  155. break;
  156. case GPDT_FLOAT3:
  157. mVec3Values[iter->first].resize(iter->second.arraySize);
  158. break;
  159. case GPDT_FLOAT4:
  160. mVec4Values[iter->first].resize(iter->second.arraySize);
  161. break;
  162. case GPDT_MATRIX_3X3:
  163. mMat3Values[iter->first].resize(iter->second.arraySize);
  164. break;
  165. case GPDT_MATRIX_4X4:
  166. mMat4Values[iter->first].resize(iter->second.arraySize);
  167. break;
  168. case GPDT_STRUCT:
  169. mStructValues[iter->first].resize(iter->second.arraySize);
  170. break;
  171. default:
  172. CM_EXCEPT(InternalErrorException, "Unsupported data type.");
  173. }
  174. }
  175. // Create object param mappings
  176. const map<String, SHADER_OBJECT_PARAM_DESC>::type& objectParamDesc = mShader->getObjectParams();
  177. for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
  178. {
  179. auto findIter = validObjectParameters.find(iter->second.gpuVariableName);
  180. // Not valid so we skip it
  181. if(findIter == validObjectParameters.end())
  182. continue;
  183. mValidParams[iter->first] = iter->second.gpuVariableName;
  184. if(Shader::isSampler(iter->second.type))
  185. {
  186. mSamplerValues[iter->first] = SamplerStateHandle();
  187. }
  188. else if(Shader::isTexture(iter->second.type))
  189. {
  190. mTextureValues[iter->first] = TextureHandle();
  191. }
  192. else if(Shader::isBuffer(iter->second.type))
  193. {
  194. // TODO
  195. CM_EXCEPT(NotImplementedException, "Buffers not implemented.");
  196. }
  197. else
  198. CM_EXCEPT(InternalErrorException, "Invalid object param type.");
  199. }
  200. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  201. {
  202. PassPtr curPass = mBestTechnique->getPass(i);
  203. PassParametersPtr params = PassParametersPtr(new PassParameters());
  204. GpuProgramHandle vertProgram = curPass->getVertexProgram();
  205. if(vertProgram)
  206. params->mVertParams = vertProgram->createParameters();
  207. GpuProgramHandle fragProgram = curPass->getFragmentProgram();
  208. if(fragProgram)
  209. params->mFragParams = fragProgram->createParameters();
  210. GpuProgramHandle geomProgram = curPass->getGeometryProgram();
  211. if(geomProgram)
  212. params->mGeomParams = geomProgram->createParameters();
  213. GpuProgramHandle hullProgram = curPass->getHullProgram();
  214. if(hullProgram)
  215. params->mHullParams = hullProgram->createParameters();
  216. GpuProgramHandle domainProgram = curPass->getDomainProgram();
  217. if(domainProgram)
  218. params->mDomainParams = domainProgram->createParameters();
  219. GpuProgramHandle computeProgram = curPass->getComputeProgram();
  220. if(computeProgram)
  221. params->mComputeParams = computeProgram->createParameters();
  222. mParametersPerPass.push_back(params);
  223. }
  224. // Assign param block buffers
  225. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  226. {
  227. PassParametersPtr params = *iter;
  228. for(UINT32 i = 0; i < params->getNumParams(); i++)
  229. {
  230. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  231. if(paramPtr)
  232. {
  233. // Assign shareable buffers
  234. for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  235. {
  236. const String& paramBlockName = *iterBlock;
  237. if(paramPtr->hasParamBlock(paramBlockName))
  238. {
  239. GpuParamBlockPtr blockBuffer = paramBlocks[paramBlockName];
  240. paramPtr->setParamBlock(paramBlockName, blockBuffer);
  241. }
  242. }
  243. // Create non-shareable ones
  244. const GpuParamDesc& desc = paramPtr->getParamDesc();
  245. for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  246. {
  247. if(!iterBlockDesc->second.isShareable)
  248. {
  249. GpuParamBlockPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlock(iterBlockDesc->second);
  250. paramPtr->setParamBlock(iterBlockDesc->first, newParamBlockBuffer);
  251. }
  252. }
  253. }
  254. }
  255. }
  256. }
  257. }
  258. map<String, const GpuParamDataDesc*>::type Material::determineValidDataParameters(const vector<const GpuParamDesc*>::type& paramDescs) const
  259. {
  260. map<String, const GpuParamDataDesc*>::type foundDataParams;
  261. map<String, bool>::type validParams;
  262. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  263. {
  264. const GpuParamDesc& curDesc = **iter;
  265. // Check regular data params
  266. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  267. {
  268. bool isParameterValid = true;
  269. const GpuParamDataDesc& curParam = iter2->second;
  270. auto dataFindIter = validParams.find(iter2->first);
  271. if(dataFindIter == validParams.end())
  272. {
  273. validParams[iter2->first] = true;
  274. foundDataParams[iter2->first] = &curParam;
  275. }
  276. else
  277. {
  278. if(validParams[iter2->first])
  279. {
  280. auto dataFindIter2 = foundDataParams.find(iter2->first);
  281. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  282. if(!areParamsEqual(curParam, *otherParam, true))
  283. {
  284. validParams[iter2->first] = false;
  285. foundDataParams.erase(dataFindIter2);
  286. }
  287. }
  288. }
  289. }
  290. }
  291. return foundDataParams;
  292. }
  293. set<String>::type Material::determineValidObjectParameters(const vector<const GpuParamDesc*>::type& paramDescs) const
  294. {
  295. set<String>::type validParams;
  296. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  297. {
  298. const GpuParamDesc& curDesc = **iter;
  299. // Check sampler params
  300. for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  301. {
  302. if(validParams.find(iter2->first) == validParams.end())
  303. validParams.insert(iter2->first);
  304. }
  305. // Check texture params
  306. for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  307. {
  308. if(validParams.find(iter2->first) == validParams.end())
  309. validParams.insert(iter2->first);
  310. }
  311. // Check buffer params
  312. for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  313. {
  314. if(validParams.find(iter2->first) == validParams.end())
  315. validParams.insert(iter2->first);
  316. }
  317. }
  318. return validParams;
  319. }
  320. set<String>::type Material::determineValidShareableParamBlocks(const vector<const GpuParamDesc*>::type& paramDescs) const
  321. {
  322. // Make sure param blocks with the same name actually are the same
  323. map<String, std::pair<String, const GpuParamDesc*>>::type uniqueParamBlocks;
  324. map<String, bool>::type validParamBlocks;
  325. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  326. {
  327. const GpuParamDesc& curDesc = **iter;
  328. for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  329. {
  330. bool isBlockValid = true;
  331. const GpuParamBlockDesc& curBlock = blockIter->second;
  332. if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  333. continue;
  334. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  335. if(iterFind == uniqueParamBlocks.end())
  336. {
  337. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  338. validParamBlocks[blockIter->first] = true;
  339. continue;
  340. }
  341. String otherBlockName = iterFind->second.first;
  342. const GpuParamDesc* otherDesc = iterFind->second.second;
  343. for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  344. {
  345. const GpuParamDataDesc& myParam = myParamIter->second;
  346. if(myParam.paramBlockSlot != curBlock.slot)
  347. continue; // Param is in another block, so we will check it when its time for that block
  348. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  349. // Cannot find other param, blocks aren't equal
  350. if(otherParamFind == otherDesc->params.end())
  351. {
  352. isBlockValid = false;
  353. break;
  354. }
  355. const GpuParamDataDesc& otherParam = otherParamFind->second;
  356. if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
  357. {
  358. isBlockValid = false;
  359. break;
  360. }
  361. }
  362. if(!isBlockValid)
  363. {
  364. if(validParamBlocks[blockIter->first])
  365. {
  366. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  367. validParamBlocks[blockIter->first] = false;
  368. }
  369. }
  370. }
  371. }
  372. set<String>::type validParamBlocksReturn;
  373. for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  374. {
  375. if(iter->second)
  376. validParamBlocksReturn.insert(iter->first);
  377. }
  378. return validParamBlocksReturn;
  379. }
  380. map<String, String>::type Material::determineParameterToBlockMapping(const vector<const GpuParamDesc*>::type& paramDescs)
  381. {
  382. map<String, String>::type paramToParamBlock;
  383. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  384. {
  385. const GpuParamDesc& curDesc = **iter;
  386. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  387. {
  388. const GpuParamDataDesc& curParam = iter2->second;
  389. auto iterFind = paramToParamBlock.find(curParam.name);
  390. if(iterFind != paramToParamBlock.end())
  391. continue;
  392. for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  393. {
  394. if(iterBlock->second.slot == curParam.paramBlockSlot)
  395. {
  396. paramToParamBlock[curParam.name] = iterBlock->second.name;
  397. break;
  398. }
  399. }
  400. }
  401. }
  402. return paramToParamBlock;
  403. }
  404. bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
  405. {
  406. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  407. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  408. if(!ignoreBufferOffsets)
  409. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  410. return equal;
  411. }
  412. void Material::throwIfNotInitialized() const
  413. {
  414. if(mShader == nullptr)
  415. {
  416. CM_EXCEPT(InternalErrorException, "Material does not have shader set.");
  417. }
  418. if(mBestTechnique == nullptr)
  419. {
  420. CM_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  421. }
  422. }
  423. void Material::setTexture(const String& name, TextureHandle& value)
  424. {
  425. throwIfNotInitialized();
  426. auto iterFind = mValidParams.find(name);
  427. if(iterFind == mValidParams.end())
  428. {
  429. LOGWRN("Material doesn't have a parameter named " + name);
  430. return;
  431. }
  432. String& gpuVarName = iterFind->second;
  433. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  434. {
  435. PassParametersPtr params = *iter;
  436. for(UINT32 i = 0; i < params->getNumParams(); i++)
  437. {
  438. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  439. if(paramPtr)
  440. {
  441. if(paramPtr->hasTexture(gpuVarName))
  442. paramPtr->setTexture(gpuVarName, value);
  443. }
  444. }
  445. }
  446. mTextureValues[name] = value;
  447. }
  448. void Material::setSamplerState(const String& name, SamplerStateHandle& samplerState)
  449. {
  450. throwIfNotInitialized();
  451. auto iterFind = mValidParams.find(name);
  452. if(iterFind == mValidParams.end())
  453. {
  454. LOGWRN("Material doesn't have a parameter named " + name);
  455. return;
  456. }
  457. String& gpuVarName = iterFind->second;
  458. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  459. {
  460. PassParametersPtr params = *iter;
  461. for(UINT32 i = 0; i < params->getNumParams(); i++)
  462. {
  463. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  464. if(paramPtr)
  465. {
  466. if(paramPtr->hasSamplerState(gpuVarName))
  467. paramPtr->setSamplerState(gpuVarName, samplerState);
  468. }
  469. }
  470. }
  471. mSamplerValues[name] = samplerState;
  472. }
  473. void Material::setFloat(const String& name, float value, UINT32 arrayIdx)
  474. {
  475. throwIfNotInitialized();
  476. auto iterFind = mValidParams.find(name);
  477. if(iterFind == mValidParams.end())
  478. {
  479. LOGWRN("Material doesn't have a parameter named " + name);
  480. return;
  481. }
  482. String& gpuVarName = iterFind->second;
  483. setParam(gpuVarName, value, arrayIdx);
  484. auto& savedValue = mFloatValues[name];
  485. savedValue[arrayIdx] = value;
  486. }
  487. void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
  488. {
  489. throwIfNotInitialized();
  490. auto iterFind = mValidParams.find(name);
  491. if(iterFind == mValidParams.end())
  492. {
  493. LOGWRN("Material doesn't have a parameter named " + name);
  494. return;
  495. }
  496. String& gpuVarName = iterFind->second;
  497. setParam(gpuVarName, value, arrayIdx);
  498. auto& savedValue = mVec4Values[name];
  499. savedValue[arrayIdx] = Vector4(value.r, value.g, value.b, value.a);
  500. }
  501. void Material::setVec2(const String& name, const Vector2& value, UINT32 arrayIdx)
  502. {
  503. throwIfNotInitialized();
  504. auto iterFind = mValidParams.find(name);
  505. if(iterFind == mValidParams.end())
  506. {
  507. LOGWRN("Material doesn't have a parameter named " + name);
  508. return;
  509. }
  510. String& gpuVarName = iterFind->second;
  511. setParam(gpuVarName, value, arrayIdx);
  512. auto& savedValue = mVec2Values[name];
  513. savedValue[arrayIdx] = value;
  514. }
  515. void Material::setVec3(const String& name, const Vector3& value, UINT32 arrayIdx)
  516. {
  517. throwIfNotInitialized();
  518. auto iterFind = mValidParams.find(name);
  519. if(iterFind == mValidParams.end())
  520. {
  521. LOGWRN("Material doesn't have a parameter named " + name);
  522. return;
  523. }
  524. String& gpuVarName = iterFind->second;
  525. setParam(gpuVarName, value, arrayIdx);
  526. auto& savedValue = mVec3Values[name];
  527. savedValue[arrayIdx] = value;
  528. }
  529. void Material::setVec4(const String& name, const Vector4& value, UINT32 arrayIdx)
  530. {
  531. throwIfNotInitialized();
  532. auto iterFind = mValidParams.find(name);
  533. if(iterFind == mValidParams.end())
  534. {
  535. LOGWRN("Material doesn't have a parameter named " + name);
  536. return;
  537. }
  538. String& gpuVarName = iterFind->second;
  539. setParam(gpuVarName, value, arrayIdx);
  540. auto& savedValue = mVec4Values[name];
  541. savedValue[arrayIdx] = value;
  542. }
  543. void Material::setMat3(const String& name, const Matrix3& value, UINT32 arrayIdx)
  544. {
  545. throwIfNotInitialized();
  546. auto iterFind = mValidParams.find(name);
  547. if(iterFind == mValidParams.end())
  548. {
  549. LOGWRN("Material doesn't have a parameter named " + name);
  550. return;
  551. }
  552. String& gpuVarName = iterFind->second;
  553. setParam(gpuVarName, value, arrayIdx);
  554. auto& savedValue = mMat3Values[name];
  555. savedValue[arrayIdx] = value;
  556. }
  557. void Material::setMat4(const String& name, const Matrix4& value, UINT32 arrayIdx)
  558. {
  559. throwIfNotInitialized();
  560. auto iterFind = mValidParams.find(name);
  561. if(iterFind == mValidParams.end())
  562. {
  563. LOGWRN("Material doesn't have a parameter named " + name);
  564. return;
  565. }
  566. String& gpuVarName = iterFind->second;
  567. setParam(gpuVarName, value, arrayIdx);
  568. auto& savedValue = mMat4Values[name];
  569. savedValue[arrayIdx] = value;
  570. }
  571. void Material::setStructData(const String& name, void* value, UINT32 size, UINT32 arrayIdx)
  572. {
  573. throwIfNotInitialized();
  574. auto iterFind = mValidParams.find(name);
  575. if(iterFind == mValidParams.end())
  576. {
  577. LOGWRN("Material doesn't have a parameter named " + name);
  578. return;
  579. }
  580. const SHADER_DATA_PARAM_DESC& desc = mShader->getDataParamDesc(name);
  581. if(desc.elementSize != size)
  582. {
  583. CM_EXCEPT(InvalidParametersException,
  584. "Invalid size when writing a struct. Expected: " + toString(desc.elementSize) + ". Got: " + toString(size));
  585. }
  586. String& gpuVarName = iterFind->second;
  587. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  588. {
  589. PassParametersPtr params = *iter;
  590. for(UINT32 i = 0; i < params->getNumParams(); i++)
  591. {
  592. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  593. if(paramPtr)
  594. {
  595. if(paramPtr->hasParam(gpuVarName))
  596. paramPtr->setParam(gpuVarName, value, size, arrayIdx);
  597. }
  598. }
  599. }
  600. auto& savedValue = mStructValues[name];
  601. savedValue[arrayIdx] = StructData(value, size);
  602. }
  603. void Material::setParamBlock(const String& name, GpuParamBlockPtr paramBlock)
  604. {
  605. auto iterFind = mValidShareableParamBlocks.find(name);
  606. if(iterFind == mValidShareableParamBlocks.end())
  607. {
  608. LOGWRN("Material doesn't have a parameter block named " + name);
  609. return;
  610. }
  611. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  612. {
  613. PassParametersPtr params = *iter;
  614. for(UINT32 i = 0; i < params->getNumParams(); i++)
  615. {
  616. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  617. if(paramPtr)
  618. {
  619. if(paramPtr->hasParamBlock(name))
  620. paramPtr->setParam(name, paramBlock);
  621. }
  622. }
  623. }
  624. }
  625. UINT32 Material::getNumPasses() const
  626. {
  627. throwIfNotInitialized();
  628. return mShader->getBestTechnique()->getNumPasses();
  629. }
  630. PassPtr Material::getPass(UINT32 passIdx) const
  631. {
  632. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  633. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  634. return mShader->getBestTechnique()->getPass(passIdx);
  635. }
  636. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  637. {
  638. if(passIdx < 0 || passIdx >= mParametersPerPass.size())
  639. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  640. PassParametersPtr params = mParametersPerPass[passIdx];
  641. for(UINT32 i = 0; i < params->getNumParams(); i++)
  642. {
  643. if(params->getParamByIdx(i) != nullptr)
  644. params->getParamByIdx(i)->updateParamBuffers();
  645. }
  646. return params;
  647. }
  648. TextureHandle Material::getTexture(const String& name) const
  649. {
  650. auto iterFind = mTextureValues.find(name);
  651. if(iterFind == mTextureValues.end())
  652. CM_EXCEPT(InternalErrorException, "No texture parameter with the name: " + name);
  653. return iterFind->second;
  654. }
  655. SamplerStateHandle Material::getSamplerState(const String& name) const
  656. {
  657. auto iterFind = mSamplerValues.find(name);
  658. if(iterFind == mSamplerValues.end())
  659. CM_EXCEPT(InternalErrorException, "No sampler state parameter with the name: " + name);
  660. return iterFind->second;
  661. }
  662. float Material::getFloat(const String& name, UINT32 arrayIdx) const
  663. {
  664. auto iterFind = mFloatValues.find(name);
  665. if(iterFind == mFloatValues.end())
  666. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  667. return iterFind->second.at(arrayIdx);
  668. }
  669. Vector2 Material::getVec2(const String& name, UINT32 arrayIdx) const
  670. {
  671. auto iterFind = mVec2Values.find(name);
  672. if(iterFind == mVec2Values.end())
  673. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  674. return iterFind->second.at(arrayIdx);
  675. }
  676. Vector3 Material::getVec3(const String& name, UINT32 arrayIdx) const
  677. {
  678. auto iterFind = mVec3Values.find(name);
  679. if(iterFind == mVec3Values.end())
  680. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  681. return iterFind->second.at(arrayIdx);
  682. }
  683. Vector4 Material::getVec4(const String& name, UINT32 arrayIdx) const
  684. {
  685. auto iterFind = mVec4Values.find(name);
  686. if(iterFind == mVec4Values.end())
  687. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  688. return iterFind->second.at(arrayIdx);
  689. }
  690. Matrix3 Material::getMat3(const String& name, UINT32 arrayIdx) const
  691. {
  692. auto iterFind = mMat3Values.find(name);
  693. if(iterFind == mMat3Values.end())
  694. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  695. return iterFind->second.at(arrayIdx);
  696. }
  697. Matrix4 Material::getMat4(const String& name, UINT32 arrayIdx) const
  698. {
  699. auto iterFind = mMat4Values.find(name);
  700. if(iterFind == mMat4Values.end())
  701. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  702. return iterFind->second.at(arrayIdx);
  703. }
  704. const Material::StructData& Material::getStructData(const String& name, UINT32 arrayIdx) const
  705. {
  706. auto iterFind = mStructValues.find(name);
  707. if(iterFind == mStructValues.end())
  708. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  709. return iterFind->second.at(arrayIdx);
  710. }
  711. MaterialHandle Material::create()
  712. {
  713. MaterialPtr materialPtr = MaterialManager::instance().create();
  714. return static_resource_cast<Material>(Resource::_createResourceHandle(materialPtr));
  715. }
  716. RTTITypeBase* Material::getRTTIStatic()
  717. {
  718. return MaterialRTTI::instance();
  719. }
  720. RTTITypeBase* Material::getRTTI() const
  721. {
  722. return Material::getRTTIStatic();
  723. }
  724. }