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- # Target
- if(WIN32)
- add_executable(Audio WIN32 "Main.cpp")
- else()
- add_executable(Audio "Main.cpp")
- endif()
-
- # Working directory
- set_target_properties(Audio PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "$(OutDir)")
-
- # Libraries
- ## Local libs
- target_link_libraries(Audio Common)
- # Plugin dependencies
- add_engine_dependencies(Audio)
- add_dependencies(Audio bsfFBXImporter bsfFontImporter bsfFreeImgImporter)
- # IDE specific
- set_property(TARGET Audio PROPERTY FOLDER Examples)
- # Precompiled header & Unity build
- conditional_cotire(Audio)
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