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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using BansheeEngine;
- namespace BansheeEditor
- {
- /** @addtogroup Gizmos
- * @{
- */
- /// <summary>
- /// Handles drawing of gizmos for all the types of <see cref="Collider"/> component.
- /// </summary>
- internal class ColliderGizmos
- {
- /// <summary>
- /// Method called by the runtime when gizmos are meant to be drawn.
- /// </summary>
- /// <param name="collider">Collider to draw gizmos for.</param>
- [DrawGizmo(DrawGizmoFlags.Selected | DrawGizmoFlags.ParentSelected)]
- private static void DrawBoxCollider(BoxCollider collider)
- {
- SceneObject so = collider.SceneObject;
- Gizmos.Color = Color.Green;
- Gizmos.Transform = Matrix4.TRS(so.Position, so.Rotation, Vector3.One);
- Vector3 scale = so.Scale;
- Vector3 scaledExtents = collider.Extents*scale;
- Gizmos.DrawWireCube(collider.Center * scale, scaledExtents);
- }
- /// <summary>
- /// Method called by the runtime when gizmos are meant to be drawn.
- /// </summary>
- /// <param name="collider">Collider to draw gizmos for.</param>
- [DrawGizmo(DrawGizmoFlags.Selected | DrawGizmoFlags.ParentSelected)]
- private static void DrawSphereCollider(SphereCollider collider)
- {
- SceneObject so = collider.SceneObject;
- Gizmos.Color = Color.Green;
- Gizmos.Transform = Matrix4.TRS(so.Position, so.Rotation, Vector3.One);
- Vector3 scale = so.Scale;
- float scaledRadius = collider.Radius * MathEx.Max(scale.x, scale.y, scale.z);
- Gizmos.DrawWireSphere(collider.Center * scale, scaledRadius);
- }
- /// <summary>
- /// Method called by the runtime when gizmos are meant to be drawn.
- /// </summary>
- /// <param name="collider">Collider to draw gizmos for.</param>
- [DrawGizmo(DrawGizmoFlags.Selected | DrawGizmoFlags.ParentSelected)]
- private static void DrawCapsuleCollider(CapsuleCollider collider)
- {
- SceneObject so = collider.SceneObject;
- Vector3 offset = collider.Center;
- Quaternion rotation = Quaternion.FromToRotation(Vector3.YAxis, collider.Normal);
- // Rotate around origin
- Matrix4 rotMatrix = Matrix4.TRS(offset, Quaternion.Identity, Vector3.One) *
- Matrix4.TRS(Vector3.Zero, rotation, Vector3.One) *
- Matrix4.TRS(-offset, Quaternion.Identity, Vector3.One);
- Gizmos.Color = Color.Green;
- Gizmos.Transform = Matrix4.TRS(so.Position, so.Rotation, Vector3.One) * rotMatrix;
- Vector3 scale = so.Scale;
- float scaledHeight = collider.HalfHeight*2.0f*scale.y;
- float scaledRadius = collider.Radius*MathEx.Max(scale.x, scale.z);
- Gizmos.DrawWireCapsule(offset * scale, scaledHeight, scaledRadius);
- }
- /// <summary>
- /// Method called by the runtime when gizmos are meant to be drawn.
- /// </summary>
- /// <param name="collider">Collider to draw gizmos for.</param>
- [DrawGizmo(DrawGizmoFlags.Selected | DrawGizmoFlags.ParentSelected)]
- private static void DrawMeshCollider(MeshCollider collider)
- {
- PhysicsMesh mesh = collider.Mesh;
- if (mesh == null)
- return;
- SceneObject so = collider.SceneObject;
- Gizmos.Color = Color.Green;
- Gizmos.Transform = so.WorldTransform;
- MeshData meshData = mesh.MeshData;
- Gizmos.DrawWireMesh(meshData);
- }
- /// <summary>
- /// Method called by the runtime when gizmos are meant to be drawn.
- /// </summary>
- /// <param name="collider">Collider to draw gizmos for.</param>
- [DrawGizmo(DrawGizmoFlags.Selected | DrawGizmoFlags.ParentSelected)]
- private static void DrawPlaneCollider(PlaneCollider collider)
- {
- SceneObject so = collider.SceneObject;
- Vector3 normal = collider.Normal;
- Vector3 center = normal * collider.Distance;
- // Rotate around origin
- Quaternion rotation = Quaternion.FromToRotation(Vector3.XAxis, normal);
- Matrix4 rotMatrix = Matrix4.TRS(center, Quaternion.Identity, Vector3.One) *
- Matrix4.TRS(Vector3.Zero, rotation, Vector3.One) *
- Matrix4.TRS(-center, Quaternion.Identity, Vector3.One);
- Gizmos.Color = Color.Green;
- Gizmos.Transform = Matrix4.TRS(so.Position, so.Rotation, Vector3.One) * rotMatrix;
- Vector3 bottomLeft = new Vector3(0.0f, -0.5f, -0.5f);
- Vector3 topLeft = new Vector3(0.0f, 0.5f, -0.5f);
- Vector3 topRight = new Vector3(0.0f, 0.5f, 0.5f);
- Vector3 bottomRight = new Vector3(0.0f, -0.5f, 0.5f);
- bottomLeft += center;
- topLeft += center;
- topRight += center;
- bottomRight += center;
- // Draw sides
- Gizmos.DrawLine(bottomLeft, topLeft);
- Gizmos.DrawLine(topLeft, topRight);
- Gizmos.DrawLine(topRight, bottomRight);
- Gizmos.DrawLine(bottomRight, bottomLeft);
- // Draw normal
- Vector3 scale = so.Scale;
- Gizmos.DrawLine(center * scale, (center + Vector3.XAxis*0.5f) * scale);
- }
- }
- /** @} */
- }
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