Marko Pintera 079c1923cf Fixed a crash where object was deleted while still in command queue 13 anos atrás
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 anos atrás
Win32 771f1e8e6c Refactored RenderTexture initialization and creation 13 anos atrás
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 anos atrás
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 anos atrás
CmApplication.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmBlendState.cpp 525aff7258 Fixed the creation of default sampler states. Creating them in the constructor was a bad idea. 13 anos atrás
CmCamera.cpp 656d3e7b07 Renamed all of the hardware buffers 13 anos atrás
CmCgProgram.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anos atrás
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 anos atrás
CmCommandQueue.cpp 079c1923cf Fixed a crash where object was deleted while still in command queue 13 anos atrás
CmComponent.cpp 93e2676b37 RenderManager initial work 13 anos atrás
CmCoreGpuObject.cpp 079c1923cf Fixed a crash where object was deleted while still in command queue 13 anos atrás
CmCoreGpuObjectManager.cpp e090e96915 CoreGpuObject 13 anos atrás
CmDeferredRenderContext.cpp 079c1923cf Fixed a crash where object was deleted while still in command queue 13 anos atrás
CmDepthStencilState.cpp 525aff7258 Fixed the creation of default sampler states. Creating them in the constructor was a bad idea. 13 anos atrás
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 anos atrás
CmGpuBuffer.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 anos atrás
CmGpuBufferView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anos atrás
CmGpuParamBlock.cpp 388e570f24 Fixed shader parameter checking 13 anos atrás
CmGpuParams.cpp 19e874a87d Material serialization (untested) 13 anos atrás
CmGpuProgram.cpp e090e96915 CoreGpuObject 13 anos atrás
CmGpuProgramManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmGpuProgramParams.cpp 970391f0a6 Started on GpuParam re-implementation 13 anos atrás
CmHardwareBufferManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmHighLevelGpuProgram.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmHighLevelGpuProgramManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmImporter.cpp 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anos atrás
CmIndexBuffer.cpp e090e96915 CoreGpuObject 13 anos atrás
CmIndexData.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 anos atrás
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 anos atrás
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 anos atrás
CmMaterial.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmMaterialRTTI.cpp c62037b142 Parsing samplers & textures with the same name now works 13 anos atrás
CmMesh.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmMeshData.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmMeshManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmMeshRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anos atrás
CmMultiRenderTexture.cpp e090e96915 CoreGpuObject 13 anos atrás
CmOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 anos atrás
CmPass.cpp c62037b142 Parsing samplers & textures with the same name now works 13 anos atrás
CmPixelBuffer.cpp 656d3e7b07 Renamed all of the hardware buffers 13 anos atrás
CmRasterizerState.cpp 525aff7258 Fixed the creation of default sampler states. Creating them in the constructor was a bad idea. 13 anos atrás
CmRenderStateManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmRenderSystem.cpp 079c1923cf Fixed a crash where object was deleted while still in command queue 13 anos atrás
CmRenderSystemCapabilities.cpp 74796b8bb9 Removed vertex binding 13 anos atrás
CmRenderSystemManager.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 anos atrás
CmRenderTarget.cpp e090e96915 CoreGpuObject 13 anos atrás
CmRenderTexture.cpp e090e96915 CoreGpuObject 13 anos atrás
CmRenderWindow.cpp e090e96915 CoreGpuObject 13 anos atrás
CmRenderWindowManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 anos atrás
CmRendererManager.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 anos atrás
CmResource.cpp e090e96915 CoreGpuObject 13 anos atrás
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 anos atrás
CmResources.cpp 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anos atrás
CmSamplerState.cpp 525aff7258 Fixed the creation of default sampler states. Creating them in the constructor was a bad idea. 13 anos atrás
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 anos atrás
CmShader.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmSpecificImporter.cpp 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anos atrás
CmTechnique.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 anos atrás
CmTexture.cpp 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anos atrás
CmTextureManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmTextureView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anos atrás
CmVertexBuffer.cpp e090e96915 CoreGpuObject 13 anos atrás
CmVertexData.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anos atrás
CmVertexDeclaration.cpp e090e96915 CoreGpuObject 13 anos atrás
CmViewport.cpp e3e5d96d67 Refactored viewport 13 anos atrás
CmWindowEventUtilities.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 anos atrás
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 anos atrás