Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 éve
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GLSL 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
win32 21e4301182 More documentation 11 éve
BsGLContext.cpp 21e4301182 More documentation 11 éve
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 éve
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 éve
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 éve
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 éve
BsGLMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 éve
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 éve
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 éve
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 éve
BsGLRenderAPI.cpp 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread 11 éve
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsGLRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 éve
BsGLRenderWindowManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 éve
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window 11 éve
BsGLTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 éve
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 éve
BsGLVertexArrayObjectManager.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 éve
BsWin32GLSupport.cpp 24f99ac96e Various fixes in order to get handles operational 11 éve
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 éve
BsWin32Window.cpp 24f99ac96e Various fixes in order to get handles operational 11 éve
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve