CmTestTextSprite.cpp 2.4 KB

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  1. #include "CmTestTextSprite.h"
  2. #include "CmSceneObject.h"
  3. #include "BsRenderable.h"
  4. #include "CmMesh.h"
  5. #include "CmVector2.h"
  6. #include "BsTextSprite.h"
  7. #include "CmFont.h"
  8. #include "CmMaterial.h"
  9. #include "BsGUILabel.h"
  10. #include "BsGUIListBox.h"
  11. #include "BsGUISkin.h"
  12. #include "BsOverlayManager.h"
  13. #include "BsSpriteTexture.h"
  14. #include "BsEngineGUI.h"
  15. #include "BsGUITexture.h"
  16. #include "BsGUIArea.h"
  17. #include "BsGUILayout.h"
  18. #include "BsGUISpace.h"
  19. #include "BsGUIViewport.h"
  20. #include "BsGUIButton.h"
  21. #include "BsCamera.h"
  22. #include "CmInput.h"
  23. #include "CmPlatform.h"
  24. #include "BsGUIContent.h"
  25. #include "CmStringTable.h"
  26. using namespace BansheeEngine;
  27. namespace CamelotFramework
  28. {
  29. TestTextSprite::TestTextSprite(const HSceneObject& parent, CM::Viewport* target, CM::RenderWindow* ownerWindow)
  30. :GUIWidget(parent, target, ownerWindow)
  31. {
  32. }
  33. TestTextSprite::~TestTextSprite()
  34. {
  35. }
  36. void TestTextSprite::init(const HCamera& camera, const String& text, CM::RenderTexturePtr sceneView)
  37. {
  38. setSkin(EngineGUI::instance().getSkin());
  39. setDepth(128);
  40. GUIArea* area = GUIArea::createStretchedXY(*this, 0, 0, 0, 0);
  41. SpriteTexturePtr spriteTex = std::make_shared<SpriteTexture>(sceneView->getBindableColorTexture());
  42. area->getLayout().addElement(GUITexture::create(*this, GUILayoutOptions::fixed(800, 600), spriteTex));
  43. mLabel = GUILabel::create(*this, HString(L""));
  44. area->getLayout().addElement(mLabel);
  45. Vector<HString>::type dropDownElements;
  46. dropDownElements.push_back(HString(L"Ejlement #1"));
  47. dropDownElements.push_back(HString(L"Element #2"));
  48. dropDownElements.push_back(HString(L"Element #3"));
  49. area->getLayout().addElement(GUIListBox::create(*this, dropDownElements, GUILayoutOptions::fixed(50, 13)));
  50. GUIButton* button = GUIButton::create(*this, HString(L"dbgBtn"));
  51. button->onClick.connect(boost::bind(&TestTextSprite::dbgBtn, this));
  52. area->getLayout().addElement(button);
  53. area->getLayout().addFlexibleSpace();
  54. }
  55. void TestTextSprite::update()
  56. {
  57. WString value = toWString(toString(Input::instance().getCursorPosition().x) + " - " + toString(Input::instance().getCursorPosition().y));
  58. mLabel->setContent(GUIContent(HString(L"")));
  59. }
  60. void TestTextSprite::dbgBtn()
  61. {
  62. StringTable::instance().setString(L"dbgBtn", Language::Abkhazian, L"ALOALO");
  63. StringTable::instance().setActiveLanguage(Language::Abkhazian);
  64. }
  65. }