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Build
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8c1384e4bf
Bugfix: Built-in shaders are now properly registered in the resource manifest
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8 years ago |
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CodeEditor
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b893a905c6
WIP: Linux port
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8 years ago |
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EditorWindow
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c57de7effa
Bugfix: Crash on shutdown when camera in scene
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8 years ago |
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GUI
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1fefa8e763
Bugfix: Duplicated objects are now duplicated using their world position instead of local position
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8 years ago |
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Handles
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441b7dc7dc
WIP: Editor polish and cleanup
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8 years ago |
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Library
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e296bff3fd
WIP: Linux port
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8 years ago |
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Linux
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07c160bb50
WIP: Linux port
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8 years ago |
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RTTI
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 years ago |
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Scene
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9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
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8 years ago |
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SceneView
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b9a107bd99
Bugfix: Object picking in editor scene view now works properly on OpenGL
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8 years ago |
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Settings
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 years ago |
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Testing
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24a1f44cd8
Refactor: Cleaned up custom allocators
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8 years ago |
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UndoRedo
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9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
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8 years ago |
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Utility
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 years ago |
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Win32
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088619fd8f
Bugfix: Fixing a crash when opening a file in Visual Studio, while a solution is already open with a file that was deleted
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8 years ago |
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BsEditorApplication.cpp
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 years ago |
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BsEditorApplication.h
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 years ago |
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BsEditorConfig.h
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78d5c4096e
Feature: Banshee Editor -> Visual Studio integration now supports VS2017
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8 years ago |
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BsEditorPrerequisites.h
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c236f47084
WIP: Linux port
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8 years ago |
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CMakeLists.txt
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68084885cb
WIP: Linux port
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8 years ago |
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CMakeSources.cmake
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441b7dc7dc
WIP: Editor polish and cleanup
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8 years ago |