BsGUIWindowFrameWidget.h 734 B

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  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. #include "BsGUIWidget.h"
  4. #include <boost/signal.hpp>
  5. namespace BansheeEngine
  6. {
  7. class WindowFrameWidget : public GUIWidget
  8. {
  9. public:
  10. WindowFrameWidget(const HSceneObject& parent, Viewport* target, RenderWindow* ownerWindow, const GUISkin& skin);
  11. virtual ~WindowFrameWidget();
  12. protected:
  13. static const UINT32 RESIZE_BORDER_WIDTH;
  14. GUIArea* mWindowFrameArea;
  15. RenderWindow* mParentWindow;
  16. GUIWindowFrame* mWindowFrame;
  17. virtual void update();
  18. virtual bool _mouseEvent(GUIElement* element, const GUIMouseEvent& ev);
  19. virtual void ownerWindowFocusChanged();
  20. virtual void ownerTargetResized();
  21. void refreshNonClientAreas() const;
  22. };
  23. }