Program.cs 1.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using BansheeEngine;
  4. namespace BansheeEditor
  5. {
  6. class ProgramEd
  7. {
  8. static void Main()
  9. {
  10. // Starts main editor window with the specified width/height and render system
  11. // (Window position and sizes are stored internally. Restored upon StartUp and saved upon ShutDown)
  12. //EditorApplication.StartUp(RenderSystem.DX11, 1024, 800);
  13. // TODO - A class to manipulate menu items
  14. //ProjectSelectWindow window = new ProjectSelectWindow();
  15. //GUIElementStateStyle dbgStyle = new GUIElementStateStyle();
  16. //Color newColor = Color.red;
  17. //dbgStyle.textColor = newColor;
  18. }
  19. }
  20. //class SceneView : EditorWindow
  21. //{
  22. // SceneView()
  23. // {
  24. // GUI is a GUILayout that is initialized internally by EditorWindow
  25. //GUI.AddButton("Some text");
  26. //GUI.AddXLayout();
  27. //GUI.CreateAreaFixed(100, 100, 400, 400); // GUIArea creating another GUIArea
  28. // Add support for GUIContent
  29. // Add support for GUILayoutOptions
  30. // Add support for GUIElementStyle and GUISkin - For now ignore this as I need to deal with Fonts, Textures, SpriteTextures, etc.
  31. // }
  32. //}
  33. //class MyGUI : //GUIWidget // GUIWidget is automatically initialized with Game render window. Editor GUIWidgets are specially initialized
  34. //{
  35. //}
  36. }