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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsGUITexture.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptGUIInputBox : public ScriptObject<ScriptGUIInputBox>
- {
- public:
- static void initMetaData();
- GUIInputBox* getInternalValue() const { return mInputBox; }
- void* getNativeRaw() const { return mInputBox; }
- private:
- static void internal_createInstance(MonoObject* instance, bool multiline, MonoString* style, MonoArray* guiOptions);
- static void internal_destroyInstance(ScriptGUIInputBox* nativeInstance);
- static void internal_setText(ScriptGUIInputBox* nativeInstance, MonoString* text);
- static void internal_getText(ScriptGUIInputBox* nativeInstance, MonoString** text);
- static void internal_destroy(ScriptGUIInputBox* nativeInstance);
- static void internal_setVisible(ScriptGUIInputBox* nativeInstance, bool visible);
- static void internal_setParent(ScriptGUIInputBox* nativeInstance, MonoObject* parentLayout);
- static void initRuntimeData();
- ScriptGUIInputBox(GUIInputBox* inputBox);
- void destroy();
- GUIInputBox* mInputBox;
- bool mIsDestroyed;
- };
- }
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