BsScriptGUIInputBox.h 1.2 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsGUITexture.h"
  5. namespace BansheeEngine
  6. {
  7. class BS_SCR_BE_EXPORT ScriptGUIInputBox : public ScriptObject<ScriptGUIInputBox>
  8. {
  9. public:
  10. static void initMetaData();
  11. GUIInputBox* getInternalValue() const { return mInputBox; }
  12. void* getNativeRaw() const { return mInputBox; }
  13. private:
  14. static void internal_createInstance(MonoObject* instance, bool multiline, MonoString* style, MonoArray* guiOptions);
  15. static void internal_destroyInstance(ScriptGUIInputBox* nativeInstance);
  16. static void internal_setText(ScriptGUIInputBox* nativeInstance, MonoString* text);
  17. static void internal_getText(ScriptGUIInputBox* nativeInstance, MonoString** text);
  18. static void internal_destroy(ScriptGUIInputBox* nativeInstance);
  19. static void internal_setVisible(ScriptGUIInputBox* nativeInstance, bool visible);
  20. static void internal_setParent(ScriptGUIInputBox* nativeInstance, MonoObject* parentLayout);
  21. static void initRuntimeData();
  22. ScriptGUIInputBox(GUIInputBox* inputBox);
  23. void destroy();
  24. GUIInputBox* mInputBox;
  25. bool mIsDestroyed;
  26. };
  27. }