BsScriptSceneObject.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptGameObject.h"
  4. #include "BsScriptObject.h"
  5. #include "CmFont.h"
  6. namespace BansheeEngine
  7. {
  8. class BS_SCR_BE_EXPORT ScriptSceneObject : public ScriptGameObject, public ScriptObject<ScriptSceneObject>
  9. {
  10. public:
  11. static void initMetaData();
  12. virtual HGameObject getNativeHandle() const { return mSceneObject; }
  13. virtual void setNativeHandle(const HGameObject& gameObject);
  14. private:
  15. friend class ScriptGameObjectManager;
  16. static void internal_createInstance(MonoObject* instance, MonoString* name);
  17. static void internal_destroyInstance(ScriptSceneObject* nativeInstance);
  18. static void internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent);
  19. static MonoObject* internal_getParent(ScriptSceneObject* nativeInstance);
  20. static UINT32 internal_getNumChildren(ScriptSceneObject* nativeInstance);
  21. static MonoObject* internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx);
  22. static void initRuntimeData();
  23. ScriptSceneObject(const HSceneObject& sceneObject);
  24. ~ScriptSceneObject() {}
  25. HSceneObject mSceneObject;
  26. };
  27. }