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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptSpriteTexture : public ScriptResource, public ScriptObject<ScriptSpriteTexture>
- {
- public:
- static void initMetaData();
- const HSpriteTexture& getInternalValue() const { return mTexture; }
- HResource getNativeHandle() const { return mTexture; }
- void setNativeHandle(const HResource& resource);
- private:
- friend class ScriptResourceManager;
- static void internal_createInstance(MonoObject* instance);
- static void internal_destroyInstance(ScriptSpriteTexture* nativeInstance);
- static void initRuntimeData();
- ScriptSpriteTexture(const HSpriteTexture& texture);
- ~ScriptSpriteTexture() {}
- HSpriteTexture mTexture;
- };
- }
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