BsScriptResourceManager.cpp 4.2 KB

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  1. #include "BsScriptResourceManager.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoAssembly.h"
  4. #include "BsMonoClass.h"
  5. #include "BsScriptTexture2D.h"
  6. #include "BsScriptSpriteTexture.h"
  7. namespace BansheeEngine
  8. {
  9. ScriptResourceManager::ScriptResourceManager()
  10. :mTextureClass(nullptr), mSpriteTextureClass(nullptr)
  11. {
  12. MonoAssembly* assembly = MonoManager::instance().getAssembly(BansheeEngineAssemblyName);
  13. if(assembly == nullptr)
  14. CM_EXCEPT(InternalErrorException, "Cannot find \"" + String(BansheeEngineAssemblyName) + "\" assembly.");
  15. mTextureClass = assembly->getClass("BansheeEngine", "Texture2D");
  16. mSpriteTextureClass = assembly->getClass("BansheeEngine", "SpriteTexture");
  17. if(mTextureClass == nullptr)
  18. CM_EXCEPT(InternalErrorException, "Cannot find managed Texture2D class.");
  19. if(mSpriteTextureClass == nullptr)
  20. CM_EXCEPT(InternalErrorException, "Cannot find managed SpriteTexture class.");
  21. }
  22. ScriptTexture2D* ScriptResourceManager::createScriptTexture(const HTexture& resourceHandle)
  23. {
  24. MonoObject* monoInstance = mTextureClass->createInstance();
  25. return createScriptTexture(monoInstance, resourceHandle);
  26. }
  27. ScriptTexture2D* ScriptResourceManager::createScriptTexture(MonoObject* instance, const HTexture& resourceHandle)
  28. {
  29. const String& uuid = resourceHandle.getUUID();
  30. throwExceptionIfInvalidOrDuplicate(uuid);
  31. ScriptTexture2D* scriptResource = new (cm_alloc<ScriptTexture2D>()) ScriptTexture2D(resourceHandle);
  32. mScriptResources[uuid] = scriptResource;
  33. scriptResource->createInstance(instance);
  34. scriptResource->metaData.thisPtrField->setValue(instance, &scriptResource);
  35. return scriptResource;
  36. }
  37. ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(const HSpriteTexture& resourceHandle)
  38. {
  39. MonoObject* monoInstance = mSpriteTextureClass->createInstance();
  40. return createScriptSpriteTexture(monoInstance, resourceHandle);
  41. }
  42. ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& resourceHandle)
  43. {
  44. const String& uuid = resourceHandle.getUUID();
  45. throwExceptionIfInvalidOrDuplicate(uuid);
  46. ScriptSpriteTexture* scriptResource = new (cm_alloc<ScriptSpriteTexture>()) ScriptSpriteTexture(resourceHandle);
  47. mScriptResources[uuid] = scriptResource;
  48. scriptResource->createInstance(instance);
  49. scriptResource->metaData.thisPtrField->setValue(instance, &scriptResource);
  50. return scriptResource;
  51. }
  52. ScriptTexture2D* ScriptResourceManager::getScriptTexture(const HTexture& resourceHandle)
  53. {
  54. return static_cast<ScriptTexture2D*>(getScriptResource(resourceHandle));
  55. }
  56. ScriptSpriteTexture* ScriptResourceManager::getScriptSpriteTexture(const HSpriteTexture& resourceHandle)
  57. {
  58. return static_cast<ScriptSpriteTexture*>(getScriptResource(resourceHandle));
  59. }
  60. ScriptResource* ScriptResourceManager::getScriptResource(const HResource& resourceHandle)
  61. {
  62. const String& uuid = resourceHandle.getUUID();
  63. if(uuid == "")
  64. CM_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  65. auto findIter = mScriptResources.find(uuid);
  66. if(findIter != mScriptResources.end())
  67. return findIter->second;
  68. return nullptr;
  69. }
  70. void ScriptResourceManager::destroyScriptResource(ScriptResource* resource)
  71. {
  72. HResource resourceHandle = resource->getNativeHandle();
  73. const String& uuid = resourceHandle.getUUID();
  74. if(uuid == "")
  75. CM_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  76. auto findIter = mScriptResources.find(uuid);
  77. if(findIter != mScriptResources.end())
  78. {
  79. (resource)->~ScriptResource();
  80. MemoryAllocator<GenAlloc>::free(resource);
  81. mScriptResources.erase(findIter);
  82. }
  83. }
  84. void ScriptResourceManager::throwExceptionIfInvalidOrDuplicate(const String& uuid) const
  85. {
  86. if(uuid == "")
  87. CM_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  88. auto findIter = mScriptResources.find(uuid);
  89. if(findIter != mScriptResources.end())
  90. {
  91. CM_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \
  92. Retrieve the existing instance instead of creating a new one.");
  93. }
  94. }
  95. }