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- #include "BsScriptSceneObject.h"
- #include "BsScriptGameObjectManager.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "CmSceneObject.h"
- #include "BsMonoUtil.h"
- namespace BansheeEngine
- {
- ScriptSceneObject::ScriptSceneObject(const HSceneObject& sceneObject)
- :mSceneObject(sceneObject)
- {
- }
- void ScriptSceneObject::initMetaData()
- {
- metaData = ScriptMeta(BansheeEngineAssemblyName, "BansheeEngine", "SceneObject", &ScriptSceneObject::initRuntimeData);
- MonoManager::registerScriptType(&metaData);
- }
- void ScriptSceneObject::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_DestroyInstance", &ScriptSceneObject::internal_destroyInstance);
- metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
- metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
- metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
- metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
- }
- void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name)
- {
- HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)));
- ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
- }
- void ScriptSceneObject::internal_destroyInstance(ScriptSceneObject* nativeInstance)
- {
- ScriptGameObjectManager::instance().destroyScriptGameObject(nativeInstance);
- }
- void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
- {
- ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
- nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
- }
- MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
- {
- HSceneObject parent = nativeInstance->mSceneObject->getParent();
- ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(parent);
- if(parentScriptSO == nullptr)
- parentScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(parent);
- return parentScriptSO->getManagedInstance();
- }
- UINT32 ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance)
- {
- return nativeInstance->mSceneObject->getNumChildren();
- }
- MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
- {
- UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
- if(idx >= numChildren)
- {
- LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
- + "\". Valid range: [0 .. " + toString(numChildren) + ")");
- return nullptr;
- }
- HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
- ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(childSO);
- if(childScriptSO == nullptr)
- childScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(childSO);
- return childScriptSO->getManagedInstance();
- }
- void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
- {
- mSceneObject = static_object_cast<SceneObject>(gameObject);
- }
- }
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