BsScriptTexture2D.cpp 1.9 KB

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  1. #include "BsScriptTexture2D.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "CmTexture.h"
  8. #include "CmPixelUtil.h"
  9. #include "CmException.h"
  10. namespace BansheeEngine
  11. {
  12. ScriptTexture2D::ScriptTexture2D(const HTexture& texture)
  13. :mTexture(texture)
  14. {
  15. }
  16. void ScriptTexture2D::initMetaData()
  17. {
  18. metaData = ScriptMeta(BansheeEngineAssemblyName, "BansheeEngine", "Texture2D", &ScriptTexture2D::initRuntimeData);
  19. MonoManager::registerScriptType(&metaData);
  20. }
  21. void ScriptTexture2D::initRuntimeData()
  22. {
  23. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptTexture2D::internal_createInstance);
  24. metaData.scriptClass->addInternalCall("Internal_DestroyInstance", &ScriptTexture2D::internal_destroyInstance);
  25. }
  26. void ScriptTexture2D::internal_createInstance(MonoObject* instance, UINT32 format, UINT32 width, UINT32 height, bool hasMipmaps, bool gammaCorrection)
  27. {
  28. PixelFormat texFormat = PF_R8G8B8;
  29. switch(format)
  30. {
  31. case 0: // RGB
  32. texFormat = PF_R8G8B8;
  33. break;
  34. case 1: // RGBA
  35. texFormat = PF_R8G8B8A8;
  36. break;
  37. default:
  38. CM_EXCEPT(InvalidParametersException, "Unsupported texture format");
  39. }
  40. int numMips = 0;
  41. if(hasMipmaps)
  42. numMips = PixelUtil::getMaxMipmaps(width, height, 1, texFormat);
  43. HTexture texture = Texture::create(TEX_TYPE_2D, width, height, numMips, texFormat, TU_STATIC, gammaCorrection);
  44. ScriptResourceManager::instance().createScriptTexture(instance, texture);
  45. }
  46. void ScriptTexture2D::internal_destroyInstance(ScriptTexture2D* nativeInstance)
  47. {
  48. ScriptResourceManager::instance().destroyScriptResource(nativeInstance);
  49. }
  50. void ScriptTexture2D::setNativeHandle(const HResource& resource)
  51. {
  52. mTexture = static_resource_cast<Resource>(mTexture);
  53. }
  54. }