BsEditorWindowBase.cpp 3.0 KB

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  1. #include "BsEditorWindowBase.h"
  2. #include "CmApplication.h"
  3. #include "CmSceneObject.h"
  4. #include "CmRenderWindow.h"
  5. #include "CmRenderWindowManager.h"
  6. #include "BsEditorWindowManager.h"
  7. #include "BsCamera.h"
  8. #include "BsGUIWindowFrameWidget.h"
  9. #include "BsEngineGUI.h"
  10. using namespace CamelotFramework;
  11. using namespace BansheeEngine;
  12. namespace BansheeEditor
  13. {
  14. EditorWindowBase::EditorWindowBase()
  15. :mOwnsRenderWindow(true)
  16. {
  17. RENDER_WINDOW_DESC renderWindowDesc;
  18. renderWindowDesc.width = 200;
  19. renderWindowDesc.height = 200;
  20. renderWindowDesc.title = "EditorWindow";
  21. renderWindowDesc.fullscreen = false;
  22. renderWindowDesc.border = WindowBorder::None;
  23. renderWindowDesc.toolWindow = true;
  24. mRenderWindow = RenderWindow::create(renderWindowDesc, gApplication().getPrimaryWindow());
  25. construct(mRenderWindow);
  26. }
  27. EditorWindowBase::EditorWindowBase(CM::RenderWindowPtr renderWindow)
  28. :mOwnsRenderWindow(false)
  29. {
  30. construct(renderWindow);
  31. }
  32. EditorWindowBase::~EditorWindowBase()
  33. {
  34. mMoveOrResizeConn.disconnect();
  35. if(mOwnsRenderWindow)
  36. mRenderWindow->destroy();
  37. mSceneObject->destroy();
  38. }
  39. void EditorWindowBase::initialize()
  40. {
  41. setPosition(0, 0);
  42. setSize(200, 200);
  43. }
  44. void EditorWindowBase::close()
  45. {
  46. EditorWindowManager::instance().destroy(this);
  47. }
  48. void EditorWindowBase::hide()
  49. {
  50. gMainSyncedCA().hideWindow(mRenderWindow);
  51. }
  52. void EditorWindowBase::construct(CM::RenderWindowPtr renderWindow)
  53. {
  54. mRenderWindow = renderWindow;
  55. mSceneObject = SceneObject::create("EditorWindow");
  56. mCamera = mSceneObject->addComponent<Camera>();
  57. mCamera->initialize(renderWindow, 0.0f, 0.0f, 1.0f, 1.0f, 0);
  58. mCamera->setNearClipDistance(5);
  59. mCamera->setAspectRatio(1.0f);
  60. mCamera->setIgnoreSceneRenderables(true);
  61. mGUI = mSceneObject->addComponent<GUIWidget>(mCamera->getViewport().get(), renderWindow.get());
  62. mGUI->setDepth(128);
  63. mGUI->setSkin(EngineGUI::instance().getSkin());
  64. mWindowFrame = mSceneObject->addComponent<WindowFrameWidget>(mCamera->getViewport().get(), renderWindow.get(), EngineGUI::instance().getSkin());
  65. mWindowFrame->setDepth(129);
  66. mMoveOrResizeConn = RenderWindowManager::instance().onMovedOrResized.connect(boost::bind(&EditorWindowBase::movedOrResized, this, _1));
  67. }
  68. void EditorWindowBase::movedOrResized(RenderWindow& renderWindow)
  69. {
  70. if(&renderWindow == mRenderWindow.get())
  71. movedOrResized();
  72. }
  73. void EditorWindowBase::setPosition(CM::INT32 x, CM::INT32 y)
  74. {
  75. gMainCA().moveWindow(mRenderWindow, x, y);
  76. }
  77. void EditorWindowBase::setSize(CM::UINT32 width, CM::UINT32 height)
  78. {
  79. gMainCA().resizeWindow(mRenderWindow, width, height);
  80. }
  81. INT32 EditorWindowBase::getLeft() const
  82. {
  83. return mRenderWindow->getLeft();
  84. }
  85. INT32 EditorWindowBase::getTop() const
  86. {
  87. return mRenderWindow->getTop();
  88. }
  89. UINT32 EditorWindowBase::getWidth() const
  90. {
  91. return (UINT32) mRenderWindow->getWidth();
  92. }
  93. UINT32 EditorWindowBase::getHeight() const
  94. {
  95. return (UINT32) mRenderWindow->getHeight();
  96. }
  97. }