BsMainEditorWindow.cpp 3.3 KB

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  1. #include "BsMainEditorWindow.h"
  2. #include "BsDockManager.h"
  3. #include "BsGUIMenuBar.h"
  4. #include "BsCamera.h"
  5. #include "CmSceneObject.h"
  6. #include "CmRenderTexture.h"
  7. // DEBUG ONLY
  8. #include "CmTestTextSprite.h"
  9. #include "CmDebugCamera.h"
  10. #include "BsDrawHelper2D.h"
  11. #include "BsDrawHelper3D.h"
  12. #include "CmFRect.h"
  13. using namespace CamelotFramework;
  14. using namespace BansheeEngine;
  15. namespace BansheeEditor
  16. {
  17. MainEditorWindow::MainEditorWindow(CM::RenderWindowPtr renderWindow)
  18. :EditorWindowBase(renderWindow), mDockManager(cm_new<DockManager>(mGUI.get())), mMenuBar(cm_new<GUIMenuBar>(mGUI.get()))
  19. {
  20. updateAreas();
  21. mMenuBar->addMenuItem(L"File/New project", nullptr);
  22. mMenuBar->addMenuItem(L"File/Open project", nullptr);
  23. mMenuBar->addSeparator(L"File");
  24. mMenuBar->addMenuItem(L"File/Recent projects/Project A", nullptr);
  25. mMenuBar->addMenuItem(L"File/Recent projects/Project B", nullptr);
  26. mMenuBar->addMenuItem(L"File/Recent projects/Project C", nullptr);
  27. mMenuBar->addSeparator(L"File");
  28. mMenuBar->addMenuItem(L"File/Exit", nullptr);
  29. mMenuBar->addMenuItem(L"Window/Scene", nullptr);
  30. // DEBUG ONLY
  31. HSceneObject sceneCameraGO = SceneObject::create("SceneCamera");
  32. HCamera sceneCamera = sceneCameraGO->addComponent<Camera>();
  33. RenderTexturePtr sceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, 800, 600);
  34. sceneCamera->initialize(sceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f, 0);
  35. sceneCamera->setPriority(-1);
  36. sceneCameraGO->setPosition(Vector3(0,50,1240));
  37. sceneCameraGO->lookAt(Vector3(0,50,-300));
  38. sceneCamera->setNearClipDistance(5);
  39. sceneCamera->setAspectRatio(800.0f / 600.0f);
  40. GameObjectHandle<DebugCamera> debugCamera = sceneCameraGO->addComponent<DebugCamera>();
  41. GameObjectHandle<TestTextSprite> textSprite = mSceneObject->addComponent<TestTextSprite>(mCamera->getViewport().get(), renderWindow.get());
  42. textSprite->init(sceneCamera, "Testing in a new row, does this work?", sceneRenderTarget);
  43. //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(0.0f, 0.2f, 0.75f, 0.5f), Color::White, DebugDrawCoordType::Normalized, 250.0f);
  44. //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(50.0f, 50.0f, 100.0f, 50.0f), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  45. //DrawHelper2D::instance().drawLine_Pixel(sceneCamera, Vector2(0, 0), Vector2(20, 20), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  46. //DrawHelper2D::instance().drawLine_AA(sceneCamera, Vector2(100, 10), Vector2(120, 40), 1.0f, 1.0f, Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  47. AABox dbgBox(Vector3(-300, -200, 1000), Vector3(300, 300, 1500));
  48. DrawHelper3D::instance().drawAABox(sceneCamera, dbgBox, Color::Green, 250.0f);
  49. }
  50. MainEditorWindow::~MainEditorWindow()
  51. {
  52. cm_delete(mDockManager);
  53. cm_delete(mMenuBar);
  54. }
  55. void MainEditorWindow::movedOrResized()
  56. {
  57. EditorWindowBase::movedOrResized();
  58. updateAreas();
  59. }
  60. void MainEditorWindow::updateAreas()
  61. {
  62. UINT32 widgetWidth = (UINT32)std::max(0, (INT32)getWidth() - 2);
  63. UINT32 widgetHeight = (UINT32)std::max(0, (INT32)getHeight() - 2);
  64. UINT32 menuBarHeight = 15;
  65. mMenuBar->setArea(1, 1, widgetWidth, menuBarHeight);
  66. UINT32 dockHeight = (UINT32)std::max(0, (INT32)widgetHeight - (INT32)menuBarHeight);
  67. mDockManager->setArea(1, menuBarHeight + 1, widgetWidth, dockHeight);
  68. }
  69. }