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BsD3D11BlendState.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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hace 11 años |
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BsD3D11DepthStencilState.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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hace 11 años |
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BsD3D11Device.cpp
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0d839f9f3d
More documentation
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hace 11 años |
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BsD3D11Driver.cpp
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0d839f9f3d
More documentation
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hace 11 años |
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BsD3D11DriverList.cpp
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17afc600a7
Massive Cm->Bs file rename
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hace 11 años |
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BsD3D11EventQuery.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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hace 11 años |
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BsD3D11GpuBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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hace 11 años |
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BsD3D11GpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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hace 10 años |
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BsD3D11GpuParamBlockBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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hace 11 años |
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BsD3D11GpuProgram.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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hace 11 años |
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BsD3D11HLSLParamParser.cpp
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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hace 11 años |
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BsD3D11HLSLProgramFactory.cpp
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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hace 11 años |
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BsD3D11HardwareBuffer.cpp
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c17b562a7e
Fixed DX11 hardware buffer write so it properly handles offset when writing
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hace 11 años |
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BsD3D11HardwareBufferManager.cpp
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928c215c48
GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design
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hace 11 años |
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BsD3D11IndexBuffer.cpp
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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hace 11 años |
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BsD3D11InputLayoutManager.cpp
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1b1895f796
WIP VisualStudio project syncing
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hace 10 años |
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BsD3D11Mappings.cpp
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0d839f9f3d
More documentation
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hace 11 años |
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BsD3D11MultiRenderTexture.cpp
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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hace 11 años |
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BsD3D11OcclusionQuery.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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hace 11 años |
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BsD3D11Plugin.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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hace 11 años |
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BsD3D11QueryManager.cpp
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4460630297
Fixed Renderer by properly updating dirty parameters and properly handling DrawList items
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hace 11 años |
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BsD3D11RasterizerState.cpp
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cba7f9684c
Normalizing depth bias across all APIs
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hace 10 años |
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BsD3D11RenderAPI.cpp
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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hace 10 años |
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BsD3D11RenderAPIFactory.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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hace 11 años |
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BsD3D11RenderStateManager.cpp
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6e60df9371
MeshHeap refactored to comply with new CoreObject design
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hace 11 años |
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BsD3D11RenderTexture.cpp
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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hace 11 años |
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BsD3D11RenderUtility.cpp
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bf970d8436
Render states refactored to comply with new CoreObject design
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hace 11 años |
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BsD3D11RenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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hace 10 años |
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BsD3D11RenderWindowManager.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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hace 10 años |
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BsD3D11SamplerState.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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hace 11 años |
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BsD3D11Texture.cpp
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6d191324b0
Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled
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hace 10 años |
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BsD3D11TextureManager.cpp
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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hace 11 años |
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BsD3D11TextureView.cpp
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6d191324b0
Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled
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hace 10 años |
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BsD3D11TimerQuery.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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hace 11 años |
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BsD3D11VertexBuffer.cpp
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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hace 11 años |
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BsD3D11VideoModeInfo.cpp
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c016a95632
Fixed issue with DirectX 11 switching from full screen to windowed
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hace 11 años |