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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsGUITexture.h"
- #include "BsImageSprite.h"
- namespace BansheeEngine
- {
- class GUIWindowFrame : public GUITexture
- {
- public:
- static const String& getGUITypeName();
- static GUIWindowFrame* create(const String& styleName = StringUtil::BLANK);
- static GUIWindowFrame* create(const GUIOptions& options, const String& styleName = StringUtil::BLANK);
- void setFocused(bool focused);
- protected:
- ~GUIWindowFrame();
- GUIWindowFrame(const String& styleName, const GUIDimensions& dimensions);
- };
- }
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