RenderableHandler.cs 3.4 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace BansheeEngine
  4. {
  5. internal class RenderableHandler : ScriptObject
  6. {
  7. internal Mesh Mesh
  8. {
  9. get
  10. {
  11. return mesh;
  12. }
  13. set
  14. {
  15. mesh = value;
  16. Material[] newMaterials = new Material[mesh.SubMeshCount];
  17. int numToCopy = MathEx.Min(newMaterials.Length, materials.Length);
  18. Array.Copy(materials, newMaterials, numToCopy);
  19. materials = newMaterials;
  20. IntPtr meshPtr = IntPtr.Zero;
  21. if (mesh != null)
  22. meshPtr = mesh.GetCachedPtr();
  23. Internal_SetMesh(mCachedPtr, meshPtr);
  24. }
  25. }
  26. internal Bounds GetBounds(SceneObject parent)
  27. {
  28. AABox box;
  29. Sphere sphere;
  30. Internal_GetBounds(mCachedPtr, parent.mCachedPtr, out box, out sphere);
  31. return new Bounds(box, sphere);
  32. }
  33. internal UInt64 Layers
  34. {
  35. get { return Internal_GetLayers(mCachedPtr); }
  36. set { Internal_SetLayers(mCachedPtr, value); }
  37. }
  38. private Material[] materials = new Material[0];
  39. private Mesh mesh;
  40. public RenderableHandler(SceneObject sceneObject)
  41. {
  42. IntPtr sceneObjPtr = IntPtr.Zero;
  43. if (sceneObject != null)
  44. sceneObjPtr = sceneObject.GetCachedPtr();
  45. Internal_Create(this, sceneObjPtr);
  46. }
  47. internal Material GetMaterial(int index = 0)
  48. {
  49. return materials[index];
  50. }
  51. internal void SetMaterial(Material material, int index = 0)
  52. {
  53. materials[index] = material;
  54. IntPtr materialPtr = IntPtr.Zero;
  55. if (material != null)
  56. materialPtr = material.GetCachedPtr();
  57. Internal_SetMaterial(mCachedPtr, materialPtr, index);
  58. }
  59. internal void UpdateTransform(SceneObject sceneObject)
  60. {
  61. Internal_UpdateTransform(mCachedPtr, sceneObject.mCachedPtr);
  62. }
  63. internal void OnDestroy()
  64. {
  65. Internal_OnDestroy(mCachedPtr);
  66. }
  67. [MethodImpl(MethodImplOptions.InternalCall)]
  68. private static extern void Internal_Create(RenderableHandler instance, IntPtr parentSO);
  69. [MethodImpl(MethodImplOptions.InternalCall)]
  70. private static extern void Internal_UpdateTransform(IntPtr thisPtr, IntPtr parentSO);
  71. [MethodImpl(MethodImplOptions.InternalCall)]
  72. private static extern void Internal_SetMesh(IntPtr thisPtr, IntPtr mesh);
  73. [MethodImpl(MethodImplOptions.InternalCall)]
  74. private static extern void Internal_GetBounds(IntPtr thisPtr, IntPtr parentSO, out AABox box, out Sphere sphere);
  75. [MethodImpl(MethodImplOptions.InternalCall)]
  76. private static extern UInt64 Internal_GetLayers(IntPtr thisPtr);
  77. [MethodImpl(MethodImplOptions.InternalCall)]
  78. private static extern void Internal_SetLayers(IntPtr thisPtr, UInt64 layers);
  79. [MethodImpl(MethodImplOptions.InternalCall)]
  80. private static extern void Internal_SetMaterial(IntPtr thisPtr, IntPtr material, int index);
  81. [MethodImpl(MethodImplOptions.InternalCall)]
  82. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  83. }
  84. }