Marko Pintera 08e7132142 Resource refactor finished, will need further testing and bugfixes hace 11 años
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Win32 24f99ac96e Various fixes in order to get handles operational hace 11 años
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp hace 11 años
BsComponent.cpp 734f25c36c Deferred destruction of game objects hace 11 años
BsCoreApplication.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables hace 11 años
BsCoreObject.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread hace 11 años
BsCoreObjectCore.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsCoreObjectManager.cpp b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) hace 11 años
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables hace 11 años
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer hace 11 años
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFont.cpp d231b89e53 Fixed OpenGL texture binding hace 11 años
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsGameObject.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) hace 11 años
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) hace 11 años
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects hace 11 años
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design hace 11 años
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread hace 11 años
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles hace 11 años
BsGpuParams.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread hace 11 años
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource hace 11 años
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread hace 11 años
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design hace 11 años
BsIResourceListener.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread hace 11 años
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsInput.cpp 17e7648476 Work on handles: hace 11 años
BsMaterial.cpp 53d89dfdff Fix issue with material shader initializing twice hace 11 años
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly hace 11 años
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. hace 11 años
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly hace 11 años
BsMesh.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsMeshBase.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design hace 11 años
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design hace 11 años
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system hace 11 años
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design hace 11 años
BsMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer hace 11 años
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) hace 11 años
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPass.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread hace 11 años
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPixelData.cpp d5d2171319 Added C# PixelData hace 11 años
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture hace 11 años
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive hace 11 años
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation hace 11 años
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive hace 11 años
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown hace 11 años
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsRenderAPI.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsRenderTarget.cpp af7981f618 Properly sync window resize/move events from core to sim thread hace 11 años
BsRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer hace 11 años
BsRenderWindow.cpp af7981f618 Properly sync window resize/move events from core to sim thread hace 11 años
BsRenderWindowManager.cpp af7981f618 Properly sync window resize/move events from core to sim thread hace 11 años
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) hace 11 años
BsResource.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsResourceHandle.cpp 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener hace 11 años
BsResourceListenerManager.cpp 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener hace 11 años
BsResourceManifest.cpp eb4de059fc Advanced resource loading WIP stage 1 hace 11 años
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource hace 11 años
BsResources.cpp 08e7132142 Resource refactor finished, will need further testing and bugfixes hace 11 años
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 hace 11 años
BsSceneObject.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables hace 11 años
BsShader.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly hace 11 años
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsTechnique.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer hace 11 años
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project hace 11 años
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer hace 11 años
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design hace 11 años
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsUtility.cpp 0824fc2e46 Advanced resource loading WIP stage 2 hace 11 años
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement hace 11 años
BsViewport.cpp ad79f66da3 Scene view refactor (moving it to C#) hace 11 años