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DeferredBasePass.bslinc
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014bac08b8
Renderer can now handle morph animation
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9 rokov pred |
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DeferredLightPass.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 rokov pred |
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DeferredPointLightPass.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 rokov pred |
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GBuffer.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 rokov pred |
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NormalVertexInput.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 rokov pred |
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PPBase.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 rokov pred |
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PPTonemapCommon.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 rokov pred |
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PPWhiteBalance.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 rokov pred |
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PerCameraData.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 rokov pred |
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PerObjectData.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 rokov pred |
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ResolveCommon.bslinc
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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SkinnedVertexInput.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 rokov pred |
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SpriteImage.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 rokov pred |
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Surface.bslinc
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76dee9fbf8
Morph shape animation (WIP)
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9 rokov pred |
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VolumeRenderBase.bslinc
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91ee2c732e
Fixing 3D texture rendering in OpenGL
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9 rokov pred |