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DragDrop.cs
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 лет назад |
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EdAnimationCurve.cs
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59d952db8a
Bugfix: When adding a new keyframe, don't add duplicate keyframes at the same time as existing ones
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7 лет назад |
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EditorBuiltin.cs
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 лет назад |
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EditorUtility.cs
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 лет назад |
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FolderMonitor.cs
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 лет назад |
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OSDropTarget.cs
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 лет назад |
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PrefabUtility.cs
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 лет назад |
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SerializedDiff.cs
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 лет назад |
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SerializedObject.cs
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 лет назад |
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SerializedSceneObject.cs
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 лет назад |
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UndoRedo.cs
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 лет назад |
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UndoableCommand.cs
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 лет назад |