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- // CamelotRenderer.cpp : Defines the entry point for the console application.
- //
- #include "stdafx.h"
- #include <string>
- #include "CmColor.h"
- #include "CmMath.h"
- #include "CmMatrix3.h"
- #include "CmMatrix4.h"
- #include "CmPlane.h"
- #include "CmPrerequisites.h"
- #include "CmQuaternion.h"
- #include "CmString.h"
- #include "CmVector2.h"
- #include "CmVector3.h"
- #include "CmVector4.h"
- #include "CmHardwareBuffer.h"
- #include "CmRenderSystem.h"
- #include "CmApplication.h"
- using namespace CamelotEngine;
- int _tmain(int argc, _TCHAR* argv[])
- {
- //const String& name = CamelotEngine::gApplication().getRenderSystem()->getName();
- gApplication().startUp("RenderSystemD3D9.dll", "");
- int a = 5;
- gApplication().shutDown();
- return 0;
- }
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