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- #include "CmDepthStencilState.h"
- #include "CmRenderStateManager.h"
- #include "CmRenderSystem.h"
- #include "CmDepthStencilStateRTTI.h"
- #include "CmException.h"
- namespace CamelotEngine
- {
- void DepthStencilState::initialize(const DEPTH_STENCIL_STATE_DESC& desc)
- {
- mData = desc;
- Resource::initialize();
- }
- const DepthStencilStatePtr& DepthStencilState::getDefault()
- {
- return RenderStateManager::instance().getDefaultDepthStencilState();
- }
- DepthStencilStateHandle DepthStencilState::create(const DEPTH_STENCIL_STATE_DESC& desc)
- {
- DepthStencilStatePtr depthStencilPtr = RenderStateManager::instance().createDepthStencilState(desc);
- return static_resource_cast<DepthStencilState>(Resource::_createResourceHandle(depthStencilPtr));
- }
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- RTTITypeBase* DepthStencilState::getRTTIStatic()
- {
- return DepthStencilStateRTTI::instance();
- }
- RTTITypeBase* DepthStencilState::getRTTI() const
- {
- return DepthStencilState::getRTTIStatic();
- }
- }
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