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- #include "CmResource.h"
- #include "CmResourceRTTI.h"
- #include "CmUUID.h"
- #include "CmRenderSystem.h"
- namespace CamelotEngine
- {
- Resource::Resource(bool initializeOnRenderThread)
- :CoreObject(initializeOnRenderThread), mSize(0)
- {
- // We always generate a random UUID, and then overwrite it with the actual one
- // during loading if one was previously generated and saved.
- mUUID = UUIDGenerator::generateRandom();
- }
- BaseResourceHandle Resource::_createResourceHandle(ResourcePtr obj)
- {
- return BaseResourceHandle(obj);
- }
- RTTITypeBase* Resource::getRTTIStatic()
- {
- return ResourceRTTI::instance();
- }
- RTTITypeBase* Resource::getRTTI() const
- {
- return Resource::getRTTIStatic();
- }
- }
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