Marko Pintera 89658aa9eb All shaders are loaded from files пре 13 година
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GLSL 89658aa9eb All shaders are loaded from files пре 13 година
GLX 1e81bf9e05 пре 13 година
OSX 1e81bf9e05 пре 13 година
SDL 1e81bf9e05 пре 13 година
gtk 1e81bf9e05 пре 13 година
win32 dfb8b81ded Removed remainining referenced to RenderSystemManager пре 13 година
CmGLContext.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmGLFrameBufferObject.cpp f31858229c GL with new depth stencil works пре 13 година
CmGLGpuBuffer.cpp e090e96915 CoreGpuObject пре 13 година
CmGLGpuParamBlock.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject пре 13 година
CmGLGpuProgramManager.cpp 2de43e95a4 Gpu program include importer пре 13 година
CmGLHardwareBufferManager.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject пре 13 година
CmGLIndexBuffer.cpp e090e96915 CoreGpuObject пре 13 година
CmGLMultiRenderTexture.cpp 34662227f0 Made multirender textures immutable пре 13 година
CmGLOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers пре 13 година
CmGLPixelBuffer.cpp f31858229c GL with new depth stencil works пре 13 година
CmGLPixelFormat.cpp f31858229c GL with new depth stencil works пре 13 година
CmGLRenderSystem.cpp 3e47d2941c Finalized removing all raw pointers from RenderSystem пре 13 година
CmGLRenderSystemFactory.cpp e94ca6b9d6 RenderSystem is now a module пре 13 година
CmGLRenderTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after пре 13 година
CmGLRenderWindowManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 пре 13 година
CmGLSupport.cpp 0b7ea14ec7 Removed unused methods from DX9 and GL render system пре 13 година
CmGLTexture.cpp 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released пре 13 година
CmGLTextureManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 пре 13 година
CmGLVertexBuffer.cpp e090e96915 CoreGpuObject пре 13 година
CmWin32GLSupport.cpp e090e96915 CoreGpuObject пре 13 година
CmWin32Window.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems пре 13 година
glew.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година