BsScriptUndoRedo.cpp 5.5 KB

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  1. #include "BsScriptUndoRedo.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsScriptSceneObject.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsScriptGameObjectManager.h"
  8. #include "BsUndoRedo.h"
  9. #include "BsCmdRecordSO.h"
  10. #include "BsCmdCloneSO.h"
  11. #include "BsCmdCreateSO.h"
  12. #include "BsCmdDeleteSO.h"
  13. #include "BsCmdInstantiateSO.h"
  14. #include "BsCmdReparentSO.h"
  15. #include "BsScriptPrefab.h"
  16. #include "BsPrefab.h"
  17. namespace BansheeEngine
  18. {
  19. ScriptUndoRedo::ScriptUndoRedo(MonoObject* instance)
  20. :ScriptObject(instance)
  21. {
  22. }
  23. void ScriptUndoRedo::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("internal_Undo", &ScriptUndoRedo::internal_Undo);
  26. metaData.scriptClass->addInternalCall("internal_Redo", &ScriptUndoRedo::internal_Redo);
  27. metaData.scriptClass->addInternalCall("internal_PushGroup", &ScriptUndoRedo::internal_PushGroup);
  28. metaData.scriptClass->addInternalCall("internal_PopGroup", &ScriptUndoRedo::internal_PopGroup);
  29. metaData.scriptClass->addInternalCall("internal_RecordSO", &ScriptUndoRedo::internal_RecordSO);
  30. metaData.scriptClass->addInternalCall("internal_CloneSO", &ScriptUndoRedo::internal_CloneSO);
  31. metaData.scriptClass->addInternalCall("internal_CloneSOMulti", &ScriptUndoRedo::internal_CloneSOMulti);
  32. metaData.scriptClass->addInternalCall("internal_Instantiate", &ScriptUndoRedo::internal_Instantiate);
  33. metaData.scriptClass->addInternalCall("internal_CreateSO", &ScriptUndoRedo::internal_CreateSO);
  34. metaData.scriptClass->addInternalCall("internal_DeleteSO", &ScriptUndoRedo::internal_DeleteSO);
  35. metaData.scriptClass->addInternalCall("internal_ReparentSO", &ScriptUndoRedo::internal_ReparentSO);
  36. metaData.scriptClass->addInternalCall("internal_ReparentSOMulti", &ScriptUndoRedo::internal_ReparentSOMulti);
  37. }
  38. void ScriptUndoRedo::internal_Undo()
  39. {
  40. UndoRedo::instance().undo();
  41. }
  42. void ScriptUndoRedo::internal_Redo()
  43. {
  44. UndoRedo::instance().redo();
  45. }
  46. void ScriptUndoRedo::internal_PushGroup(MonoString* name)
  47. {
  48. String nativeName = MonoUtil::monoToString(name);
  49. UndoRedo::instance().pushGroup(nativeName);
  50. }
  51. void ScriptUndoRedo::internal_PopGroup(MonoString* name)
  52. {
  53. String nativeName = MonoUtil::monoToString(name);
  54. UndoRedo::instance().popGroup(nativeName);
  55. }
  56. void ScriptUndoRedo::internal_RecordSO(ScriptSceneObject* soPtr, MonoString* description)
  57. {
  58. WString nativeDescription = MonoUtil::monoToWString(description);
  59. CmdRecordSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  60. }
  61. MonoObject* ScriptUndoRedo::internal_CloneSO(ScriptSceneObject* soPtr, MonoString* description)
  62. {
  63. WString nativeDescription = MonoUtil::monoToWString(description);
  64. HSceneObject clone = CmdCloneSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  65. return ScriptGameObjectManager::instance().createScriptSceneObject(clone)->getManagedInstance();
  66. }
  67. MonoArray* ScriptUndoRedo::internal_CloneSOMulti(MonoArray* soPtrs, MonoString* description)
  68. {
  69. WString nativeDescription = MonoUtil::monoToWString(description);
  70. ScriptArray input(soPtrs);
  71. ScriptArray output = ScriptArray::create<ScriptSceneObject>(input.size());
  72. for (UINT32 i = 0; i < input.size(); i++)
  73. {
  74. ScriptSceneObject* soPtr = input.get<ScriptSceneObject*>(i);
  75. HSceneObject clone = CmdCloneSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  76. ScriptSceneObject* cloneSoPtr = ScriptGameObjectManager::instance().createScriptSceneObject(clone);
  77. output.set(i, cloneSoPtr->getManagedInstance());
  78. }
  79. return output.getInternal();
  80. }
  81. MonoObject* ScriptUndoRedo::internal_Instantiate(ScriptPrefab* prefabPtr, MonoString* description)
  82. {
  83. HPrefab prefab = prefabPtr->getPrefabHandle();
  84. if (!prefab.isLoaded())
  85. return nullptr;
  86. WString nativeDescription = MonoUtil::monoToWString(description);
  87. HSceneObject clone = CmdInstantiateSO::execute(prefab, nativeDescription);
  88. return ScriptGameObjectManager::instance().createScriptSceneObject(clone)->getManagedInstance();
  89. }
  90. MonoObject* ScriptUndoRedo::internal_CreateSO(MonoString* name, MonoString* description)
  91. {
  92. String nativeName = MonoUtil::monoToString(name);
  93. WString nativeDescription = MonoUtil::monoToWString(description);
  94. HSceneObject newObj = CmdCreateSO::execute(nativeName, 0, nativeDescription);
  95. return ScriptGameObjectManager::instance().createScriptSceneObject(newObj)->getManagedInstance();
  96. }
  97. void ScriptUndoRedo::internal_DeleteSO(ScriptSceneObject* soPtr, MonoString* description)
  98. {
  99. WString nativeDescription = MonoUtil::monoToWString(description);
  100. CmdDeleteSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  101. }
  102. void ScriptUndoRedo::internal_ReparentSO(ScriptSceneObject* soPtr, ScriptSceneObject* parentSOPtr, MonoString* description)
  103. {
  104. HSceneObject parent;
  105. if (parentSOPtr != nullptr)
  106. parent = parentSOPtr->getNativeSceneObject();
  107. WString nativeDescription = MonoUtil::monoToWString(description);
  108. HSceneObject so = soPtr->getNativeSceneObject();
  109. CmdReparentSO::execute(so, parent, nativeDescription);
  110. }
  111. void ScriptUndoRedo::internal_ReparentSOMulti(MonoArray* soPtrs, ScriptSceneObject* parentSOPtr, MonoString* description)
  112. {
  113. HSceneObject parent;
  114. if (parentSOPtr != nullptr)
  115. parent = parentSOPtr->getNativeSceneObject();
  116. WString nativeDescription = MonoUtil::monoToWString(description);
  117. ScriptArray input(soPtrs);
  118. for (UINT32 i = 0; i < input.size(); i++)
  119. {
  120. ScriptSceneObject* soPtr = input.get<ScriptSceneObject*>(i);
  121. HSceneObject so = soPtr->getNativeSceneObject();
  122. CmdReparentSO::execute(so, parent, nativeDescription);
  123. }
  124. }
  125. }