BearishSun 0c3f07d747 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
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BsGizmoManager.cpp dce24d4a55 Refactor: Move scene .cpp files into the proper folder %!s(int64=6) %!d(string=hai) anos
BsGizmoManager.h 811196db64 Feature: Added Gizmo drawing for the particle system component %!s(int64=7) %!d(string=hai) anos
BsSceneGrid.cpp dce24d4a55 Refactor: Move scene .cpp files into the proper folder %!s(int64=6) %!d(string=hai) anos
BsSceneGrid.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScenePicking.cpp dce24d4a55 Refactor: Move scene .cpp files into the proper folder %!s(int64=6) %!d(string=hai) anos
BsScenePicking.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsSelection.cpp dce24d4a55 Refactor: Move scene .cpp files into the proper folder %!s(int64=6) %!d(string=hai) anos
BsSelection.h 1afb21dbab Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes %!s(int64=7) %!d(string=hai) anos
BsSelectionRenderer.cpp dce24d4a55 Refactor: Move scene .cpp files into the proper folder %!s(int64=6) %!d(string=hai) anos
BsSelectionRenderer.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsSerializedSceneObject.cpp 0c3f07d747 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsSerializedSceneObject.h 200834da77 Feature: Added a class to easily serialize the current state of scene object hierarchy, and restore it later %!s(int64=6) %!d(string=hai) anos