Marko Pintera 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen пре 10 година
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BsD3D11BlendState.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsD3D11DepthStencilState.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsD3D11Device.cpp 0d839f9f3d More documentation пре 11 година
BsD3D11Driver.cpp 0d839f9f3d More documentation пре 11 година
BsD3D11DriverList.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsD3D11EventQuery.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsD3D11GpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsD3D11GpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsD3D11GpuParamBlockBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsD3D11GpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsD3D11HLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsD3D11HLSLProgramFactory.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsD3D11HardwareBuffer.cpp c17b562a7e Fixed DX11 hardware buffer write so it properly handles offset when writing пре 11 година
BsD3D11HardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsD3D11IndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsD3D11InputLayoutManager.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsD3D11Mappings.cpp 0d839f9f3d More documentation пре 11 година
BsD3D11MultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsD3D11OcclusionQuery.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsD3D11Plugin.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsD3D11QueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items пре 11 година
BsD3D11RasterizerState.cpp cba7f9684c Normalizing depth bias across all APIs пре 10 година
BsD3D11RenderAPI.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsD3D11RenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsD3D11RenderStateManager.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design пре 11 година
BsD3D11RenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsD3D11RenderUtility.cpp bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsD3D11RenderWindow.cpp 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen пре 10 година
BsD3D11RenderWindowManager.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation пре 10 година
BsD3D11SamplerState.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsD3D11Texture.cpp 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled пре 10 година
BsD3D11TextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsD3D11TextureView.cpp 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled пре 10 година
BsD3D11TimerQuery.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsD3D11VertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsD3D11VideoModeInfo.cpp c016a95632 Fixed issue with DirectX 11 switching from full screen to windowed пре 11 година