BsTestTextSprite.cpp 1.6 KB

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  1. #include "BsTestTextSprite.h"
  2. #include "BsSceneObject.h"
  3. #include "BsRenderable.h"
  4. #include "BsMesh.h"
  5. #include "BsVector2.h"
  6. #include "BsTextSprite.h"
  7. #include "BsFont.h"
  8. #include "BsMaterial.h"
  9. #include "BsGUILabel.h"
  10. #include "BsGUIListBox.h"
  11. #include "BsGUISkin.h"
  12. #include "BsOverlayManager.h"
  13. #include "BsSpriteTexture.h"
  14. #include "BsBuiltinEditorResources.h"
  15. #include "BsGUITexture.h"
  16. #include "BsGUIRenderTexture.h"
  17. #include "BsGUILayout.h"
  18. #include "BsGUISpace.h"
  19. #include "BsGUIViewport.h"
  20. #include "BsGUIButton.h"
  21. #include "BsCamera.h"
  22. #include "BsInput.h"
  23. #include "BsPlatform.h"
  24. #include "BsGUIContent.h"
  25. #include "BsStringTable.h"
  26. #include "BsGUISceneTreeView.h"
  27. #include "BsGUIResourceTreeView.h"
  28. #include "BsGUIScrollArea.h"
  29. #include "BsGUIIntField.h"
  30. #include "BsGUIFloatField.h"
  31. namespace BansheeEngine
  32. {
  33. TestTextSprite::TestTextSprite(const HSceneObject& parent, Viewport* target)
  34. :GUIWidget(parent, target)
  35. {
  36. }
  37. TestTextSprite::~TestTextSprite()
  38. {
  39. }
  40. void TestTextSprite::init(const HCamera& camera, const String& text, RenderTexturePtr sceneView)
  41. {
  42. setSkin(BansheeEngine::BuiltinEditorResources::instance().getSkin());
  43. setDepth(128);
  44. SceneObject::create("FILLER_A");
  45. SceneObject::create("FILLER_B");
  46. SceneObject::create("FILLER_C");
  47. SceneObject::create("FILLER_D");
  48. SceneObject::create("FILLER_E");
  49. SceneObject::create("FILLER_F");
  50. SceneObject::create("FILLER_G");
  51. SceneObject::create("FILLER_H");
  52. SceneObject::create("FILLER_I");
  53. SceneObject::create("FILLER_J");
  54. SceneObject::create("FILLER_K");
  55. SceneObject::create("FILLER_L");
  56. }
  57. void TestTextSprite::update()
  58. {
  59. }
  60. }